1. Fähigkeiten
  2. jedi_knight
  3. force_leap

Machtsprung

forceLeap

Machtsprung

Springt zu einem entfernten Ziel, verursacht <<1>> Schaden mit der Haupthand-Waffe, lähmt es <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang und unterbricht seine Handlung. Erzeugt 3 Fokus. Kann nicht gegen Ziele in Deckung eingesetzt werden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.jedi_knight
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.jedi_knight.base
  • apc.test.cdurel.knight_base_proto
  • apc.jedi_knight.sentinel.base
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_base
  • apc.tutorial.knight.guardian.defense.1
  • apc.tutorial.knight.guardian.vigilance.1
  • apc.tutorial.knight.sentinel.combat.1
  • apc.tutorial.knight.sentinel.watchman.1
  • apc.test.cdurel.class_prototypes.war_kni.knight_base
  • apc.jedi_knight.guardian.base
  • apc.tutorial.knight.sentinel.concentration.1
  • apc.test.qa.kfisher.jk_base_clone
  • apc.tutorial.knight.guardian.focus.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceLeap
Machtsprung
2
forceLeap
Machtsprung
3
immobilizedGelähmt (Physisch) – Bewegungsunfähig.
4
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
  • [0s] [not displayed]
    forceLeapEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​utility.​force_leap_limiter

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_leap.instant_no_charge
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,096
      - Standard Health Percent Min = (float) 0,096
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,36
      - Coefficient = (float) 0,96
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.jedi_knight.force_leap.force_leap
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,096
      - Standard Health Percent Min = (float) 0,096
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,36
      - Coefficient = (float) 0,96
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 3 of TARGET's action points, causing no threat
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_knight.​intercessor
  • [0s] [not displayed]
    forceLeapEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 1 Sek.
  • [2s]
    immobilizedGelähmt (Physisch)
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [2s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect