Bewachen
Bewachen
Während der Dauer des Effekts erleidet der bewachte Spieler 5% weniger Schaden und erzeugt 25% weniger Bedrohung. Zusätzlich werden 50% des eingehenden Schadens durch feindliche Spieler auf dich umgeleitet, solange du dich innerhalb von 15 Metern vom Ziel entfernt aufhältst.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | None |
Category: | 7323258517891246115 |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140961792681594723 |
Combat log ID: | 1776136480620544 |
FQN: | abl. |
Star Wars name: | Bewachen |
In anderen Sprachen: | Guard Protection |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Bewachen
Fängt Schaden für einen anderen Spieler ab.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. pvp. guarder Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true
Target overrides: - [target override] Caster
Global ID: 16141147312364718224 FQN: abl. bounty_ hunter. guard/38/1 - Set Stack Limit
- 1
- Just before this effect is removed
Override target to:
- Primary Target
Perform the following actions:
- Dispel all effects from tags tag.abl.pvp.guard
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.itm.set_bonus.guard
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by 0,03
- 3
- When effect is applied
Only when the following conditions are met:
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.powertech.advanced_prototype, dis.powertech.firebug)
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by -0,5
- [does not expire]
Bewachen
Erlittener Schaden und erzeugte Bedrohung reduziert.
Leitet 50% des erlittenen Spielerschadens um.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 3 Sek. # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. pvp. guard Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true
Global ID: 16141144013829845897 FQN: abl. bounty_ hunter. guard/38/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Redirect Damage
- Reduce Damage = (bool) true
- Amount Percent = (float) 50 - Play appearance epp.
pvp. guard. guard_cast - Modify stat Modifikator für erhaltenen Schaden (Prozent), increase by -0,05
- Modify stat Modifikator für erzeugte Bedrohung (Prozent), increase by -0,25
- 3
- Before NPC with this effect takes damage, not more than every 0.5 Sek.
Override target to:
- Trigger Caster
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 4
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Deactivate ability 16141085011603438878 – not found
- [0s] [not displayed]
Effect #3Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Other, ignore token threat, cannot toggle off
Conditions: - <
- If CASTER is positioned ≤ 16m to center of TARGET
- Can only be called by other effects
Global ID: 16141145113341473850 FQN: abl. bounty_ hunter. guard/38/3 - Set Area Restricted
- 1
- When effect is applied
Override target to:
- Primary Target
Perform the following actions:
- Play appearance epp.
pvp. , dependent on calling effectguard. guard_damage_arc
- [hidden] [3s]
Effect #4
Erlittener Schaden und erzeugte Bedrohung reduziert.
Leitet 50% des erlittenen Spielerschadens um.Slot: Other (not visible) Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Other, ignore token threat, cannot toggle off
Conditions: - <
- If CASTER is positioned ≤ 16m to center of TARGET
- Can only be called by other effects
Target overrides: - [target override] Primary Target
Global ID: 16141141814806593299 FQN: abl. bounty_ hunter. guard/38/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
pvp. guard. guard_aura
- 2
- When character takes damage, not more than every 3 Sek.
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [3s]
Bewachen
Außer Reichweite.Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, ignore token threat, cannot toggle off
Conditions: - <
- If CASTER is positioned 16,1m to 750m to center of TARGET
- Can only be called by other effects
Target overrides: - [target override] Primary Target
Global ID: 16141142914318217564 FQN: abl. bounty_ hunter. guard/38/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [hidden] [3s]
Effect #6Slot: Other (not visible) Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Other, ignore token threat, cannot toggle off
Conditions: - <
- If CASTER is positioned 16m to 750m to center of TARGET
- Can only be called by other effects
Target overrides: - [target override] Primary Target
Global ID: 16141139615783337141 FQN: abl. bounty_ hunter. guard/38/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
pvp. guard. guard_caster_aura
- [0s] [not displayed]
Effect #7Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Conditions: - Can only be called by other effects
Global ID: 16141140715294965478 FQN: abl. bounty_ hunter. guard/38/7 - 1
- When effect is applied
Perform the following actions: