Effektivschuss
Effektivschuss
Eigenschaften
Type: | active |
Activation time: | 1.5 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141124493918453481 |
Combat log ID: | 3430652372320256 |
FQN: | abl. |
Star Wars name: | Effektivschuss |
In anderen Sprachen: | High Impact Bolt Tir à fort impact |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140987573569454932 FQN: abl. exp. 02. yavin_ 4. world_ boss. ranged_ special_ attack_ 02/8/1 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.exp.02.yavin_4.world_boss.tank_swap
Perform the following actions:
- Play appearance epp.
flurry. droid. atst. imp. a02. ranged_special_attack_02 - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,5
- Standard Health Percent Min = (float) 0,5
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
flurry. droid. atst. imp. a02. ranged_special_attack_02 - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,25
- Standard Health Percent Min = (float) 0,25
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- [hidden] [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - Can only be called by other effects
Global ID: 16140988673081089281 FQN: abl. exp. 02. yavin_ 4. world_ boss. ranged_ special_ attack_ 02/8/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 4, 20° pitch, 0° yaw
- [hidden] [5s]
Effect #3Slot: Debuff Duration: 5 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. ignored Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140989772592717774 FQN: abl. exp. 02. yavin_ 4. world_ boss. ranged_ special_ attack_ 02/8/3 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Mark as neutralized