EMP-Stoß
EMP-Stoß
Ausrüsten und benutzen: Fügt Feinden und Verbündeten in der Nähe hohen Schaden zu.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.4.0 |
Global ID: | 16141063772681355853 |
Combat log ID: | 2993317327405056 |
FQN: | abl. |
Star Wars name: | EMP-Stoß |
In anderen Sprachen: | EMP Burst Rafale électromagnétique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
EMP-StoßSlot: Buff Duration: instant # occurrences: 0 Global ID: 16140941164917245509 FQN: abl. space_ combat. player. improved_ emp_ burst/16/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
space_combat. , dependent on calling effectplayer. emp_shockwave_mk7 - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 0
- Travel Time = (time) 1.6 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s]
EMP-StoßSlot: Other (not visible) Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] Space Sphere
- Max Targets = (int) 0
- Radius = 500m
Global ID: 16140940065405617208 FQN: abl. space_ combat. player. improved_ emp_ burst/16/2 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 48
- Travel Time = (time) 0 Sek. - Play appearance epp.
space_combat. player. emp_impact
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Damage
- Damage Type = (int) 7
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 250
- Amount Min = (float) 250
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0