Explosion
Explosion
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.4.0 |
Global ID: | 16141070836402471882 |
Combat log ID: | 2983563456675840 |
FQN: | abl. |
Star Wars name: | Explosion |
In anderen Sprachen: | Explosion Explosion |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141051270770589019 FQN: abl. qtr. 1x4. daily. belsavis. republic. imminent_ threat. weapon_ cache_ explode/3/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET is not a player
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 2,1
- Standard Health Percent Min = (float) 1,4
- Damage Modifier = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [2s]
Niedergeschlagen
Am Boden und handlungsunfähig.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. knockdown abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141052370282214038 Combat log ID: 2983563456676099 FQN: abl. qtr. 1x4. daily. belsavis. republic. imminent_ threat. weapon_ cache_ explode/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,5, 20° pitch, 0° yaw