Fortschrittliche experimentelle medizinische Einheit
Fortschrittliche experimentelle medizinische Einheit
Stellt bei dir und deinem Gefährten <<2>> Gesundheit wieder her und weitere <<3>> Gesundheit über <<1[$d Sekunden/$d Sekunde/$d Sekunden]>>. Nur einmal pro Kampf einsetzbar. Die wiederhergestellte Gesundheit richtet sich nach der Stufe und nimmt bis Stufe 32 zu.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16141122008533914794 |
Combat log ID: | 3739795528351744 |
FQN: | abl. |
Star Wars name: | Fortschrittliche experimentelle medizinische Einheit |
In anderen Sprachen: | Advanced Experimental Med Unit Unité médicale expérimentale avancée |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. itm. medpac Global ID: 16140911906516579211 FQN: abl. itm. potion. biochem. medpac. companion. artifact. grade04/9/1 - 1
- When effect is applied
Override target to:
- Companion
- Master = (int) 2
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET for (0,81 to 0,97)*StandardHealth, causing no threat
- Play appearance epp.
itm. potion. medpac. restore_health_target - Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET for (0,81 to 0,97)*StandardHealth, causing no threat
- Play appearance epp.
itm. potion. medpac. restore_health - Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER is in combat
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [15s]
Fortschrittliche experimentelle medizinische Einheit
Regelmäßige Heilung.Slot: Buff Duration: 15 Sek. On death: Effect is removed Tick rate: 3 Sek. (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.itm. medpac abl. itm. medpac_ hot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Can only be called by other effects
- If TARGET is alive
Global ID: 16140908607981697186 FQN: abl. itm. potion. biochem. medpac. companion. artifact. grade04/9/2 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectkolto_probe. heal - Heal the TARGET for 0,05*StandardHealth, causing no threat
- [hidden] [does not expire]
Effect #3Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. , 7396427866244249919itm. medpac Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140909707493326577 FQN: abl. itm. potion. biochem. medpac. companion. artifact. grade04/9/3 - Set Area Restricted
- 1
- When CASTER exits combat
Perform the following actions:
- Remove this effect