Gezackter Schuss
Gezackter Schuss
Feuert spezielle gezackte Bolzen auf das Ziel ab, die <<1>> Waffenschaden verursachen und dem Ziel <<2>> körperlichen Blutungsschaden zufügen, der <<3>> Sekunden andauert. Diese Blutung markiert das Ziel <<4>> Sekunden lang. Markierte Ziele erleiden 5 % mehr Schaden durch Angriffe mit Fernkampfwaffen. Erfordert zwei Blaster.
Eigenschaften
Type: | active |
Activation time: | 1.5 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141029746677139975 |
Combat log ID: | 3394707791020032 |
FQN: | abl. |
Star Wars name: | Gezackter Schuss |
In anderen Sprachen: | Serrated Shot Tir irrégulier |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. ss_ dd abl. , tag.bounty_ hunter. power_ surge_ ability abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Global ID: 16141144289267529143 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. serrated_ shot/31/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. serrated_shot. shoot_bolts - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,066
- Standard Health Percent Min = (float) 0,066
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,56
- Coefficient = (float) 0,66
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,56
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- [15s]
Blutend
Regelmäßiger körperlicher Schaden.Slot: Debuff Duration: 15 Sek. On death: Effect is removed Tick rate: 3 Sek. (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. ss_ bleed abl. , tag.debuff. damage_ over_ time abl. , tag.bounty_ hunter. power_ surge_ ability abl. , tag.debuff. bleed abl. , tag.bounty_ hunter. heat_ ability abl. , tag.dispel_ type. purge_ only abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141140990732651230 Combat log ID: 3394707791020290 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. serrated_ shot/31/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
bounty_hunter. serrated_shot. target_bleed - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,035
- Standard Health Percent Min = (float) 0,035
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,35
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When character takes damage that does not get redirected, not more than every 2.5 Sek. from tag tag.
abl. or tag.bounty_hunter. death_from_above abl. bounty_hunter. sweeping_blasters
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
bounty_hunter. serrated_shot. target_bleed - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,035
- Standard Health Percent Min = (float) 0,035
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,35
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Reset Timer
- When character takes damage that does not get redirected, not more than every 2.5 Sek. from tag tag.
- 3
- When character takes damage that does not get redirected, not more than every 1 Sek. from tag tag.
abl. bounty_hunter. fusion_missile_dd - Just before NPC with this effect dies
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character takes damage that does not get redirected, not more than every 1 Sek. from tag tag.
- 4
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [0.1s]
Effect #3Slot: Other (not visible) Duration: 0.1 Sek. On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. power_ surge_ ability abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1 Sek.
- Max Duration = (time) 0.1 Sek. - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141142090244278573 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. serrated_ shot/31/3 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.bounty_hunter.rad_burns applied by CASTER
- If TARGET does not have 1 or more effects with the tag tag.abl.bounty_hunter.ss_bleed applied by CASTER
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [45s]
Markiert (Physisch)
Durch Fernkampfangriffe erlittener Schaden erhöht.Slot: Debuff Duration: 45 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. physical abl. , tag.bounty_ hunter. power_ surge_ ability abl. , tag.bounty_ hunter. heat_ ability abl. , tag.debuff. ranged_ vulnerability abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45 Sek.
- Max Duration = (time) 45 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. ranged_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141138791709396532 Combat log ID: 3394707791020326 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. serrated_ shot/31/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0,05