Lichtschwertschlag
Lichtschwertschlag
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.4.0 |
Global ID: | 16141120267695325645 |
Combat log ID: | 2996152005820416 |
FQN: | abl. |
Star Wars name: | Lichtschwertschlag |
In anderen Sprachen: | Saber Strike Coup de sabre |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ basic_ attack Global ID: 16141004430930305603 FQN: abl. qtr. 1x4. raid. asation. enemy. trash. ruins. melee_ marauder. difficulty_ 1. flurry/1/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. 1x4. raid. asation. trash. ruins. melee_marauder. flurry - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
flurry. melee. sith_warrior. assault_real - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 2
- Flurry Blows Max = (int) 2
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,15
- Standard Health Percent Min = (float) 0,15
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee