Magazinschuss
Magazinschuss
Feuert einen sehr starken Schuss auf das Ziel ab, der <<1>> Waffenschaden verursacht. Erfordert zwei Blaster.
Ersetzt Railschuss.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
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Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141133172845366095 |
Combat log ID: | 3394733560823808 |
FQN: | abl. |
Star Wars name: | Magazinschuss |
In anderen Sprachen: | Mag Shot Tir magnétique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. mag_ shot abl. bounty_ hunter. blaster_ ability Global ID: 16141173766191699819 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. mag_ shot/20/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. mag_shot. instant_cast - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,22
- Standard Health Percent Min = (float) 0,22
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,47
- Coefficient = (float) 2,2
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,47
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged