Materialisieren
Materialisieren
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.4.0 |
Global ID: | 16141170391886234130 |
Combat log ID: | 3012232363376640 |
FQN: | abl. |
Star Wars name: | Materialisieren |
In anderen Sprachen: | Materialize Matérialisation |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141029836378927161 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. kephess. logic. gree_ column_ target. utility_ tower_ spawn_ ballistic/3/1
- [hidden] [6s]
Effect #2Slot: Buff Duration: 6 Sek. On death: Effect is removed Tick rate: 3 Sek. (2 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141026537844046608 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. kephess. logic. gree_ column_ target. utility_ tower_ spawn_ ballistic/3/2 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 12
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- If TARGET does not have any effect with the tag tag.abl.qtr.1x4.raid.asation.enemy.boss.kephess.gree_column_target_is_target
- If TARGET does not have any effect with the tag tag.abl.qtr.1x4.raid.asation.enemy.boss.kephess.kephess_is_kephess
Perform the following actions:
- Ballistic Impulse, centered at ground target, never knockdown, momentum = 2, 35° pitch, 0° yaw
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Sort Type = Closest
- Radius = 1.7m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Instantly kill the TARGET