Optikanlagen-Entladung
Optikanlagen-Entladung
Eigenschaften
Type: | active |
Activation time: | 4 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.4.0 |
Global ID: | 16140919846003676963 |
Combat log ID: | 3022918242009088 |
FQN: | abl. |
Star Wars name: | Optikanlagen-Entladung |
In anderen Sprachen: | Optical Array Discharge Décharge de dispositif optique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141097208182518980 FQN: abl. qtr. 1x4. daily. belsavis. imperial. targeted_ misfire. droid_ eye_ blast/5/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. 1x4. daily. belsavis. imperial. targeted_misfire. droid_eye_blast_fire
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Delay next ability by 1.5 Sek. (GCD)
- [hidden] [1.6s]
Effect #2Slot: Debuff Duration: 1.6 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (3 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.6 Sek.
- Max Duration = (time) 1.6 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141100506717400877 FQN: abl. qtr. 1x4. daily. belsavis. imperial. targeted_ misfire. droid_ eye_ blast/5/2 - Set Duration
- 1
- When effect is applied
- When effect ticks
Override target to:
- Primary Target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [0s]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141099407205773666 FQN: abl. qtr. 1x4. daily. belsavis. imperial. targeted_ misfire. droid_ eye_ blast/5/3 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,3
- Standard Health Percent Min = (float) 0,26
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.debuff.knockdown
Perform the following actions:
- Add effect #4 to TARGET from CASTER, Combat Math Only
- [2s]
Niedergeschlagen
Am Boden und handlungsunfähig.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. debuff. physics Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141102705740655691 Combat log ID: 3022918242009348 FQN: abl. qtr. 1x4. daily. belsavis. imperial. targeted_ misfire. droid_ eye_ blast/5/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at target, immediately knockdown, momentum = 0,5, 0° pitch, 0° yaw
- Stun the TARGET