Säuregranate
Säuregranate
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141046703671833150 |
Combat log ID: | 3441364020756480 |
FQN: | abl. |
Star Wars name: | Säuregranate |
In anderen Sprachen: | Corrosive Grenade Grenade corrosive |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140901362493977975 FQN: abl. operation. rishi. boss. pirate_ queen. pirate_ queen. flame_ grenade_ single/15/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET does not have one effect from Flammengranate
Flammengranate
FQN: abl.operation.rishi.boss.pirate_queen.pirate_queen.flame_grenade_multi
- If CASTER is positioned 10m to 7m to melee distance of TARGET
- If TARGET is a player
- If TARGET is alive
- If TARGET does not have one effect from
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #2Slot: Other (not visible) Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141179538935802461 FQN: abl. operation. rishi. boss. pirate_ queen. pirate_ queen. flame_ grenade_ single/15/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. corrosive_grenade. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 2
- Travel Speed = (float) 5
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 2m
Only when the following conditions are met:
- <
- If the Tech spell hit
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [21s]
Vergiftet
Regelmäßiger körperlicher Schaden.Slot: Debuff Duration: 21 Sek. On death: Effect is removed Tick rate: 3 Sek. (7 ticks) # occurrences: 1 Tags: tag. abl. debuff. damage_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 21 Sek.
- Max Duration = (time) 21 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. corrosive_ grenade_ dupe
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141180638447429870 Combat log ID: 3441364020756754 FQN: abl. operation. rishi. boss. pirate_ queen. pirate_ queen. flame_ grenade_ single/15/3 - Set Duration
- 1
- When effect is applied
- When effect ticks
- When effect is refreshed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,08
- Standard Health Percent Min = (float) 0,08
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. corrosive_grenade. target