Thermalschirm
Thermalschirm
"Hitzeschirm" ist jetzt bis zu 6-mal stapelbar, und der Einsatz von "Hitzeexplosion" oder "Zahltag" verbraucht nur 3 Stapel. Die Aktivierung von "Energieertrag" erzeugt sofort 6 Stapel "Hitzeschirm" und beendet die Abklingzeit von "Hitzeexplosion" oder "Zahltag".
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140976968160224877 |
Combat log ID: | 4325976959877120 |
FQN: | abl. |
Star Wars name: | Thermalschirm |
In anderen Sprachen: | Thermal Screen Écran thermique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140993911224273847 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ burst_ 01/12/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Max. Effektladungen for ability Hitzeschirm, increase by 3
Hitzeschirm
Beim Abschirmen eines Angriffs oder Auslösen des Ionengaszylinders wird ein Hitzeschirm erzeugt, der die Schildabsorption <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 1% erhöht. Bis zu 3-mal stapelbar. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten. Außerdem wird jedes Mal, wenn du einen Hitzeschirm aufbaust oder deine Hitzeschirm-Stapel erneuerst, die aktive Abklingzeit von Hitzeexplosion um 1 Sekunde verringert.
FQN: abl.bounty_hunter.skill.shield_tech.heat_screen
- Modify meta stat Max. Effektladungen for ability Kraftschirm, increase by 3
Kraftschirm
Beim Abschirmen eines Angriffs oder Auslösen der Ionenzelle wird ein Kraftschirm erzeugt, der die Schildabsorption <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 1% erhöht. Bis zu 3-mal stapelbar. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten. Außerdem wird jedes Mal, wenn du einen Kraftschirm aufbaust oder deine Kraftschirm-Stapel erneuerst, die aktive Abklingzeit von Energieschlag um 1 Sekunde verringert.
FQN: abl.trooper.skill.shield_specialist.power_screen
- 2
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET has at least 6 effects with the tag tag.abl.bounty_hunter.heat_screen
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. bounty_ hunter. heat_ screen
- 3
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET has at least 5 effects with the tag tag.abl.bounty_hunter.heat_screen
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. bounty_ hunter. heat_ screen
- 4
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET has at least 4 effects with the tag tag.abl.bounty_hunter.heat_screen
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. bounty_ hunter. heat_ screen
- 5
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET has at least 6 effects with the tag tag.abl.trooper.power_screen
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. trooper. power_ screen
- 6
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET has at least 5 effects with the tag tag.abl.trooper.power_screen
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. trooper. power_ screen
- 7
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET has at least 4 effects with the tag tag.abl.trooper.power_screen
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. trooper. power_ screen