Trümmersturm
Trümmersturm
Eigenschaften
Type: | active |
Activation time: | 9 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16141048357050477163 |
Combat log ID: | 3638541674348544 |
FQN: | abl. |
Star Wars name: | Trümmersturm |
In anderen Sprachen: | Debris Storm Tempête de débris |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (9 Sek.) On death: Effect is removed Tick rate: 1.5 Sek. (6 ticks) # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Target overrides: - [target override] Caster
Global ID: 16141047733134880798 FQN: abl. exp. seasons. 01. ep_ 06. project_ storm/10/1 - Set Stack Limit
- 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 15m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectforcequake. exit
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Ground Target at Target Position
Conditions: - Can only be called by other effects
Global ID: 16141044434599998823 FQN: abl. exp. seasons. 01. ep_ 06. project_ storm/10/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_06. project_target - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 5
- Travel Time = (time) 1.6 Sek.
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 3m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [9s]
Effect #3Slot: Debuff Duration: 9 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek.
Target overrides: - [target override] Caster
Global ID: 16141045534111627188 FQN: abl. exp. seasons. 01. ep_ 06. project_ storm/10/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- [4s]
Instabil
Du bist instabil. Weitere Treffer führen dazu, dass du niedergeschlagen wirst.Slot: Debuff Duration: 4 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. generic. tag_ a Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek. - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141051031669739317 Combat log ID: 3638541674348843 FQN: abl. exp. seasons. 01. ep_ 06. project_ storm/10/4 - Set Duration
- 1
- When effect is refreshed
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #6 to TARGET from CASTER
- [hidden] [2s]
Effect #5Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Ground Target at Target Position
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141052131181365570 FQN: abl. exp. seasons. 01. ep_ 06. project_ storm/10/5 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. seasons. 01. ep_06. project_ground_target
- [hidden] [1s]
Effect #6Slot: Debuff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141048832646509227 FQN: abl. exp. seasons. 01. ep_ 06. project_ storm/10/6 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has at least 3 effects with the tag tag.abl.generic.tag_a
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Ballistic Impulse, centered at target, eventually knockdown, momentum = 0, 0° pitch, 0° yaw
- Stun the TARGET
- Dispel all effects from tags tag.abl.generic.tag_a