1. NSCs
  2. flashpoint
  3. voss
  4. achievement
  5. bonus_boss
  6. corrupted_commando
Portrait

Verfluchter Kommandosoldat

Stufe 80 | Elite | Scout


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Gewehrschuss

Feuert zwei schnelle Schüsse ab und verursacht mittleren Schaden.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Gewehrschuss
3 Sek.Sofort30 m010%

Behindernder Schuss

FQN: abl.​flashpoint.​voss.​achievements.​bonus_boss.​add_ranged_slow

Behindernder Schuss
10 Sek.Wirkt in 2.5 Sek.30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4282593587422861087

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bfn_caucasian_a01
  • Material: head_voss_bfn_non_a01_v01
  • Material 1: eye_voss_non_a01_c02
head_human_bfn_asian_a01
  • Material: head_voss_bfn_non_a02_v01
  • Material 1: eye_voss_non_a01_c02
head_human_bfn_african_a01
  • Material: head_voss_bfn_non_a03_v01
  • Material 1: eye_voss_non_a01_c02
faceface_gehelmet20_bfn_archetype
  • + 1003363 – not found
  • Material: face_gehelmet20_med_ge_a17military05_u
Body details
SlotDetails
chestchest_baggy_bfn_archetype
  • + chest_baggy_bfn_med_ge_a17_shld
  • + chest_baggy_bfn_med_ge_a17_back
  • + chest_baggy_bfn_med_ge_a17_chest
  • Material: chest_baggy_med_ge_a17military05_f
bracerbracer_short_bfn_archetype
  • Material: bracer_short_med_ge_a17military05_u_v02
handhand_glove_bfn_archetype
  • + hand_glove_bfn_med_ge_a17_elbow
  • Material: hand_glove_med_ge_a17military05_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_med_ge_a17_front
  • + waist_belt_bfn_med_ge_a17_back
  • Material: waist_belt_med_ge_a17military05_u
legleg_pant_bfn_archetype
  • Material: leg_pant_med_ge_a17military05_f_v02
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_med_ge_a17_knee
  • Material: boot_tall_med_ge_a17military05_u