1. Abilities
  2. trooper
  3. propulsion_round

Propulsion Round

comm_propulsion_round

Propulsion Round

Fire a specially compressed round, propelling you backward 20 meters and granting you immunity to controlling effects while propelled. In addition you cannot be leapt to, pulled, and are immune to pushback and interrupts for 4 seconds. Taking melee or tech damage within those 4 seconds refreshes the cooldown on Propulsion Round. This effect can occur once every 40 seconds. Cannot be used while immobilized or hindered. Requires Assault Cannon.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.commando.gunnery_mods
  • apc.trooper.commando.combat_medic_mods
  • apc.trooper.commando.assault_specialist_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
comm_propulsion_roundPropulsion Round – Immune to controlling effects.
2
merc_comm_uti_smoke_screenSmoke Screen – Immune to leaps, pulls, interrupts, and ability activation pushback.
3
comm_propulsion_round
Propulsion Round
  • [1s]
    comm_propulsion_roundPropulsion Round
    Immune to controlling effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.banish, tag.abl.debuff.root, tag.abl.debuff.deafen, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.fear, tag.abl.debuff.sleep, tag.abl.debuff.hindered
  • [4s]
    merc_comm_uti_smoke_screenSmoke Screen
    Immune to leaps, pulls, interrupts, and ability activation pushback.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.skill.smoke_screen.gain_effect, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Modify stat Pushback Modifier, increase by 1
  • [0s] [not displayed]
    comm_propulsion_roundEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Dive To Point
      - Halt Movement = (bool) false
      - Dive Type = (string) DiveToStanding
      - Dive To Point Anim = (string) cb_bfg_rocket_jump_01_common
      - Ability Spec = 0
      - Rank = (int) 1
      - Dive Heading Source = (int) 2
      - Distance = (float) 2
      - Speed = (float) 3
      - Dive Heading Degrees = (float) 180
    • Play appearance epp.trooper.propulsion_round.cast_instant, dependent on calling effect