1. Abilities
  2. sith_inquisitor
  3. skill
  4. deception
  5. low_slash

Low Slash

lowslash

Low Slash

Slashes the target low, dealing <<1>> weapon damage and incapacitating the target for <<2>> seconds. Damage causes this effect to end prematurely.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.inq_con.assassin_deception
  • apc.sith_inquisitor.assassin.deception
  • apc.tutorial.inquisitor.assassin.deception.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lowslash
Low Slash
2
lowslash
Low Slash
3
lowslash
Low Slash
4
levitatedIncapacitated (Physical) – Unable to act. Breaks on damage.
5
immobilizedImmobilized (Force) – Unable to move.
6
movementSlowedSlowed (Force) – Movement speed reduced.
  • [0s] [not displayed]
    lowslashEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 4m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp.jedi_consular.low_slash.cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.119
      - Standard Health Percent Min = (float) 0.119
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.21
      - Coefficient = (float) 1.19
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [1.5s]
    lowslashEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Play appearance epp.jedi_consular.low_slash.throw, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    lowslashEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.low_slash.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.119
      - Standard Health Percent Min = (float) 0.119
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.21
      - Coefficient = (float) 1.19
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Play appearance epp.jedi_consular.low_slash.catch, dependent on calling effect
  • [1s]
    immobilizedImmobilized (Force)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [1s]
    movementSlowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect