Boltstorm
Boltstorm
Fires a continuous stream of bolts that deals <<1>> weapon damage and depletes 16 energy cells over the duration. Weak and standard enemies caught in the blaster fire are stunned for the duration.
Replaces Full Auto.
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140914178486688940 |
Combat log ID: | 3393522380046336 |
FQN: | abl. |
Star Wars name: | Boltstorm |
Other languages: | Bolzensturm Déluge de tirs |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. boltstorm abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. full_ auto abl. trooper. energy_ cell_ cost_ channel Global ID: 16141073610207957769 FQN: abl. trooper. skill. gunnery. boltstorm/36/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.blowback_buff
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.blowback_buff
- Add effect #6 to TARGET from CASTER
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.reserve_powercell
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER has ≥ 4 Energy
Failure message: Insufficient Energy Cells
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.reserve_powercell
- If CASTER has ≥ 4 Energy
Perform the following actions:
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.reserve_powercell
- If previous subeffect did not meet all conditions
Perform the following actions:
- Cancel this ability
- 5
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
trooper. boltstorm. exit - Dispel all effects from tags tag.abl.trooper.curtain_of_fire_buff, tag.abl.trooper.reserve_powercell
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. boltstorm abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. full_ auto abl. trooper. energy_ cell_ cost_ channel Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141072510696332484 FQN: abl. trooper. skill. gunnery. boltstorm/36/2 - <
- 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.115087
- Standard Health Percent Min = (float) 0.115087
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.25
- Coefficient = (float) 1.150875
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #7 to TARGET from CASTER, Combat Math Only
- [1s]
Stunned
Unable to act.Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. boltstorm abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.debuff. stun abl. , tag.trooper. full_ auto abl. , tag.trooper. full_ auto_ stagger abl. , tag.trooper. energy_ cell_ cost_ channel abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141071411184705175 Combat log ID: 3393522380046684 FQN: abl. trooper. skill. gunnery. boltstorm/36/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectboltstorm. damage - Stun the TARGET
- [3s]
Slowed (Physical)
Movement speed reduced.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. boltstorm abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.trooper. energy_ cell_ ability abl. , tag.dispel_ type. physical abl. , tag.trooper. full_ auto abl. trooper. energy_ cell_ cost_ channel Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If CASTER has the talent Cover Fire
Cover Fire
Full Auto and Boltstorm slow the target's movement speed by 70% for 3 seconds with each hit.
FQN: tal.trooper.skill.gunnery.cover_fire
- Can only be called by other effects
Global ID: 16141070311673075746 Combat log ID: 3393522380046692 FQN: abl. trooper. skill. gunnery. boltstorm/36/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 30%
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. boltstorm abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. full_ auto abl. trooper. energy_ cell_ cost_ channel Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141069212161448445 FQN: abl. trooper. skill. gunnery. boltstorm/36/5 - <
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Spend Energy
- Amount = (float) 4
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- [does not expire]
Unshakable
Cannot be interrupted.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. boltstorm abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.buff. interrupt_ immunity abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. full_ auto abl. trooper. energy_ cell_ cost_ channel Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141068112649821064 Combat log ID: 3393522380046704 FQN: abl. trooper. skill. gunnery. boltstorm/36/6 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [20s]
Vortex Bolts
Your next Vortex Bolt deals more damage.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. boltstorm abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. full_ auto abl. trooper. energy_ cell_ cost_ channel Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If CASTER has one effect from Priming Bolts
Priming Bolts
Dealing damage with Blazing Bolts increases the damage of your next Priming Shot by 25%. This effect stacks up to 4 times.
FQN: abl.itm.tactical.sow.bou_tro.merc_com.ars_gun.dmg_burst_01
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] Caster
Global ID: 16141067013138187611 Combat log ID: 3393522380046712 FQN: abl. trooper. skill. gunnery. boltstorm/36/7 - Set Duration
- 1
- When stacks of this effect decrease
- When stacks of this effect increase
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Vortex Bolt, increase by 25%
Vortex Bolt
Fires a bolt that deals <<1>> weapon damage, allowing your next Grav Round to activate instantly and marking the target, if it hits. Marked targets take 5% more damage from ranged weapon attacks.
FQN: abl.trooper.skill.gunnery.vortex_bolt
- 2
- When character deals damage with tags tag.
abl. trooper. vortex_bolt
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.