1. Abilities
  2. jedi_knight
  3. force_kick

Force Kick

quickkick

Force Kick

Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.jedi_knight
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.jedi_knight.base
  • apc.jedi_knight.sentinel.base
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_base
  • apc.tutorial.knight.guardian.defense.3
  • apc.tutorial.knight.guardian.vigilance.3
  • apc.tutorial.knight.sentinel.combat.3
  • apc.tutorial.knight.sentinel.watchman.3
  • apc.jedi_knight.guardian.base
  • apc.tutorial.knight.sentinel.concentration.3
  • apc.test.qa.kfisher.jk_base_clone
  • apc.tutorial.knight.guardian.focus.3

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
quickkick
Force Kick
2
quickkick
Force Kick
  • [0s] [not displayed]
    quickkickEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_kick.cast_instant
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    quickkickEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 4s