Pulse Engine
Pulse Engine
Direct damage attacks have a 75% chance to trigger Pulse Engine, which finishes the cooldown on Ion Wave or Ion Storm and causes your next Ion Wave or Ion Storm to deplete no energy cells and deal 50% more damage. This effect cannot occur more than once every 15 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140925175815873537 |
Combat log ID: | 3172602147241984 |
FQN: | abl. |
Star Wars name: | Pulse Engine |
Other languages: | Impulstriebwerk Moteur à impulsion |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141151455724287081 FQN: abl. trooper. skill. shield_ specialist. pulse_ engine/35/1 - 1
- When character deals damage without tags tag.
abl. , tag.debuff. damage_ over_ time abl. , tag.itm. relic. onhit_ damage abl. that does not get redirected, not more than every 15s (75% chance)trooper. pulse_ cannon_ damage
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage without tags tag.
- [15s]
Pulse Engine
Next Ion Wave, Ion Storm, or Pulse Cannon depletes no energy cells and deals 50% more damage. - 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. xp1. pulse_engine_proc - Modify cooldown of 0 – not found tags tag.
abl. , tag.trooper. ion_ squall abl. , tag.trooper. ion_ storm abl. by -100%trooper. pulse_ cannon
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Energy Cost for ability Ion Wave, percent of base = -1 | 0 | 0
Ion Wave
Blasts everything in a 10-meter cone with ionized energy, dealing <<1>> elemental damage to up to 8 targets.
FQN: abl.trooper.ion_wave
- Modify meta stat Damage Done Modifier (Percentage) for ability Ion Wave, increase by 50%
Ion Wave
Blasts everything in a 10-meter cone with ionized energy, dealing <<1>> elemental damage to up to 8 targets.
FQN: abl.trooper.ion_wave
- Modify meta stat Ability Energy Cost for ability Ion Storm, percent of base = -1 | 0 | 0
Ion Storm
Sprays waves of ionizing energy in a 10-meter cone, dealing <<1>> elemental damage to up to 8 enemy targets. Affected targets are impaired for <<2>> seconds, reducing the Force and tech damage they deal by 5%.
FQN: abl.trooper.skill.shield_specialist.ion_storm
- Modify meta stat Damage Done Modifier (Percentage) for ability Ion Storm, increase by 50%
Ion Storm
Sprays waves of ionizing energy in a 10-meter cone, dealing <<1>> elemental damage to up to 8 enemy targets. Affected targets are impaired for <<2>> seconds, reducing the Force and tech damage they deal by 5%.
FQN: abl.trooper.skill.shield_specialist.ion_storm
- Modify meta stat Damage Done Modifier (Percentage) for ability Pulse Cannon, increase by 50%
Pulse Cannon
Shocks everything in a 10-meter cone with a Pulse Cannon, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Ion Storm
FQN: abl.trooper.skill.shield_specialist.mods.tier1.pulse_cannon
- Modify meta stat Ability Energy Cost for ability Pulse Cannon, percent of base = -1 | 0 | 0
Pulse Cannon
Shocks everything in a 10-meter cone with a Pulse Cannon, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Ion Storm
FQN: abl.trooper.skill.shield_specialist.mods.tier1.pulse_cannon
- Modify meta stat Channeling Time for ability Pulse Cannon, percent of base = -0.5 | 0 | 0
Pulse Cannon
Shocks everything in a 10-meter cone with a Pulse Cannon, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Ion Storm
FQN: abl.trooper.skill.shield_specialist.mods.tier1.pulse_cannon
- Modify meta stat Effect Tick Time for ability Pulse Cannon, percent of base = -0.5 | 0 | 0
Pulse Cannon
Shocks everything in a 10-meter cone with a Pulse Cannon, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Ion Storm
FQN: abl.trooper.skill.shield_specialist.mods.tier1.pulse_cannon
- 3
- When character deals damage with tags tag.
abl. and tag.trooper. ion_storm abl. that does not get redirectedtrooper. ion_squall_damage
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- [hidden] [0.1s]
Effect #3Slot: Other (not visible) Duration: 0.1s On death: Effect is removed # occurrences: 1 Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141149256701030663 FQN: abl. trooper. skill. shield_ specialist. pulse_ engine/35/3 - 1
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.pulse_engine