1. Abilities
  2. agent
  3. skill
  4. lethality
  5. toxic_blast

Toxic Blast

abl_ag_op_toxic_blast

Toxic Blast

Deals <<1>> weapon damage and for the next <<2[%d seconds/%d second/%d seconds]>> causes the target to take <<1>> additional weapon damage whenever it takes damage from one of your poison effects. Grants a Tactical Advantage.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.operative.lethality.5
  • apc.agent.operative.lethality
  • apc.test.cdurel.class_prototypes.age_smu.operative_lethality

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_toxic_blast
Toxic Blast
2
abl_ag_op_toxic_blastToxic Blast – Taking extra damage from poison effects.
3
abl_ag_op_toxic_blast
Toxic Blast
4
abl_ag_op_toxic_blast
Toxic Blast
  • [0s] [not displayed]
    abl_ag_op_toxic_blastEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.weakening_blast.cast_instant, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.024
      - Standard Health Percent Min = (float) 0.024
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.84
      - Coefficient = (float) 0.24
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [10s]
    abl_ag_op_toxic_blastToxic Blast
    Taking extra damage from poison effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.weakening_blast.debuff_loop, dependent on calling effect
  • 2
    • When character takes damage that does not get redirected from tag tag.abl.agent.poison_effect

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.024
      - Standard Health Percent Min = (float) 0.024
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.84
      - Coefficient = (float) 0.24
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 3
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When character receives an effect with tags tag.abl.agent.recently_hit_by_corrosive_grenade

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.1s]
    abl_ag_op_toxic_blastEffect #4

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​agent.​recently_hit_by_corrosive_grenade applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​agent.​toxic_blast_effect applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER