Shank Shot
Shank Shot
Fires a close-up scattergun shot at the target's shank, dealing <<1>> kinetic damage and immobilizing the target, preventing it from moving or turning for <<2>> seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Root |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140959663889879325 |
Combat log ID: | 3406471706443776 |
FQN: | abl. |
Star Wars name: | Shank Shot |
Other languages: | Schenkelschuss Tire-jarret |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.smuggler. non_ blaster_ ability abl. , tag.utility. aggressive_ action abl. , tag.smuggler. instant_ damage abl. , tag.smuggler. shank_ shot abl. smuggler. tech_ attack Global ID: 16141016987856560504 FQN: abl. smuggler. skill. scrapper. shank_ shot/18/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectshank_shot. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.14
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.17
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- [4s]
Immobilized (Physical)
Unable to move.Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.smuggler. non_ blaster_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. root abl. , tag.smuggler. instant_ damage abl. , tag.dispel_ type. physical abl. , tag.smuggler. shank_ shot abl. smuggler. tech_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141018087368188845 Combat log ID: 3406471706444046 FQN: abl. smuggler. skill. scrapper. shank_ shot/18/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [4s]
Slowed (Physical)
Movement speed reduced.Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.smuggler. non_ blaster_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.smuggler. instant_ damage abl. , tag.dispel_ type. physical abl. , tag.smuggler. shank_ shot abl. smuggler. tech_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141019186879819234 Combat log ID: 3406471706444060 FQN: abl. smuggler. skill. scrapper. shank_ shot/18/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff