1. Abilities
  2. bounty_hunter
  3. skill
  4. advanced_prototype
  5. thermal_detonator

Thermal Detonator

thermaldetonator

Thermal Detonator

Hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for <<1>> kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.

Attributes

Conditions

Metadata

Users

Used by
  • apc.bounty_hunter.mercenary.innovative_ordnance
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.5
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.6
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_advanced_prototype
  • apc.bounty_hunter.powertech.advanced_prototype

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
thermaldetonator
Thermal Detonator
2
stunnedStunned – Unable to act.
3
knockdownKnockdown – Prone and unable to act.
4
thermaldetonatorThermal Detonator – Rigged to blow...
5
cbt_st_susceptibleSusceptible (Tech) – Damage taken from tech attacks increased.
6
decoyarsenalBurning (Thermal Detonator) – Periodic elemental damage.
7
thermaldetonator
Thermal Detonator
8
thermaldetonator
Thermal Detonator
9
mercom_heavy_shrapnel_impMagnetic Resonance – Power Shot does additional Elemental damage.
10
movementSlowedSlowed (Tech) – Movement speed reduced.
11
manda_warhead_impPowered Detonator – Next Shoulder Cannon missile deals additional damage.
12
rocketpunchPowered Detonator – Next Rocket Punch costs no heat.
  • [hidden] [0s]
    thermaldetonatorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [3.3s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.explosive_dart.explosive_dart_stun, dependent on calling effect
    • Stun the TARGET
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.explosive_dart.explosive_dart_stun_exit, dependent on calling effect
  • [2s]
    knockdownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 1.5, 20° pitch, 0° yaw
  • [6s]
    decoyarsenalBurning (Thermal Detonator)
    Periodic elemental damage.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.005
      - Standard Health Percent Min = (float) 0.005
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.05
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.bounty_hunter.flame_sweep.flame_sweep_burn, dependent on calling effect
  • [0s] [not displayed]
    thermaldetonatorEffect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.thermal_detonation.thermal_detonation_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.268
      - Standard Health Percent Min = (float) 0.228
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.48
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    thermaldetonatorEffect #8

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.heavy_shrapnel.target_hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.067
      - Standard Health Percent Min = (float) 0.057
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.62
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • [12s]
    mercom_heavy_shrapnel_impMagnetic Resonance
    Power Shot does additional Elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.magnetic_resonance.buff_activate, dependent on calling effect
  • 2
    • When character deals damage with tags tag.abl.bounty_hunter.power_shot, not more than every 3s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Play appearance epp.bounty_hunter.magnetic_resonance.hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0768
      - Standard Health Percent Min = (float) 0.0368
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.568
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character deals damage with tags tag.abl.bounty_hunter.power_shot

    Perform the following actions:

    • Remove this effect
  • [10s]
    movementSlowedSlowed (Tech)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [10s]
    manda_warhead_impPowered Detonator
    Next Shoulder Cannon missile deals additional damage.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character deals damage with tags tag.abl.bounty_hunter.shoulder_cannon_damage

    Perform the following actions:

    • Remove this effect
  • [10s]
    rocketpunchPowered Detonator
    Next Rocket Punch costs no heat.

  • 2
    • When character deals Kinetic damage with tags tag.abl.bounty_hunter.rocket_punch

    Perform the following actions:

    • Remove this effect