Successive Treatment
Successive Treatment
Heals a friendly target for <<1>> over the duration, and heals one new friendly target within 20 meters for <<2>> with each tick, healing up to four total targets with the final tick. 28 energy cells are used over the channel duration.
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Friendly |
AI type: | Heal |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140975076680764772 |
Combat log ID: | 3393470840438784 |
FQN: | abl. |
Star Wars name: | Successive Treatment |
Other languages: | Folgebehandlung Traitement successif |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. successive_ treatment abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. successive_ treatment_ target abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.trooper. healing_ ability abl. , tag.trooper. aoe_ ability abl. trooper. energy_ cell_ cost_ channel Global ID: 16141059222554302810 FQN: abl. trooper. skill. combat_ medic. successive_ treatment/20/1 - 1
- When effect ticks the 1st time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Least Health
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.utility.not_aoe_healable
- If TARGET does not have 1 or more effects with the tag tag.abl.trooper.successive_treatment_target applied by CASTER
- If TARGET is alive
- If TARGET is a friend of CASTER
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- When effect ticks the 2nd time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Least Health
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.utility.not_aoe_healable
- If TARGET does not have 1 or more effects with the tag tag.abl.trooper.successive_treatment_target applied by CASTER
- If TARGET is alive
- If TARGET is a friend of CASTER
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect ticks the 3rd time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Least Health
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.utility.not_aoe_healable
- If TARGET does not have 1 or more effects with the tag tag.abl.trooper.successive_treatment_target applied by CASTER
- If TARGET is alive
- If TARGET is a friend of CASTER
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 4
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
trooper. successive_treatment. end - Dispel all effects from tags tag.abl.trooper.reserve_powercell
- 5
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.exp.seasons.02_uprisings.force_focus
- If CASTER has an effect with the tag tag.abl.trooper.reserve_powercell
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 6
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER has ≥ 7 Energy
Failure message: Energy Cell Level Too Low
- If CASTER does not have 1 or more effects with the tag tag.abl.exp.seasons.02_uprisings.force_focus
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.reserve_powercell
- If CASTER has ≥ 7 Energy
Perform the following actions:
- 7
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.exp.seasons.02_uprisings.force_focus
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.reserve_powercell
- If previous subeffect did not meet all conditions
Perform the following actions:
- Cancel this ability
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. successive_ treatment abl. , tag.utility. is_ aoe abl. , tag.trooper. energy_ cell_ ability abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.trooper. healing_ ability abl. , tag.trooper. aoe_ ability abl. trooper. energy_ cell_ cost_ channel Conditions: - Can only be called by other effects
Global ID: 16141058123042675695 FQN: abl. trooper. skill. combat_ medic. successive_ treatment/20/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a friend of CASTER
- If TARGET has an effect with the tag tag.abl.trooper.successive_treatment_target applied by CASTER
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectsuccessive_treatment. target - Heal the TARGET with Tech for 0.79*BonusHeal + 0.0395*StandardHealth, causing no threat
- [0.4s]
Successive TreatmentSlot: Other (not visible) Duration: 0.4s On death: Effect is removed Tick rate: 0.4s (1 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. successive_ treatment abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. successive_ treatment_ target abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.trooper. healing_ ability abl. , tag.trooper. aoe_ ability abl. trooper. energy_ cell_ cost_ channel Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.4s
- Max Duration = (time) 0.4s - Set type to Other, cannot toggle off
Global ID: 16141057023531046332 FQN: abl. trooper. skill. combat_ medic. successive_ treatment/20/3 - Set Stack Limit
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. successive_ treatment abl. , tag.trooper. energy_ cell_ ability abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.trooper. healing_ ability abl. , tag.trooper. aoe_ ability abl. trooper. energy_ cell_ cost_ channel Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141064720112435673 FQN: abl. trooper. skill. combat_ medic. successive_ treatment/20/4 - <
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Spend Energy
- Amount = (float) 7
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0