1. Abilities
  2. trooper
  3. skill
  4. combat_medic
  5. successive_treatment

Successive Treatment

abl_tr_co_successive_treatment

Successive Treatment

Heals a friendly target for <<1>> over the duration, and heals one new friendly target within 20 meters for <<2>> with each tick, healing up to four total targets with the final tick. 28 energy cells are used over the channel duration.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.commando.combat_medic
  • apc.tutorial.trooper.commando.combat_medic.7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_co_successive_treatment
Successive Treatment
2
abl_tr_co_successive_treatment
Successive Treatment
3
abl_tr_co_successive_treatment
Successive Treatment
4
abl_tr_co_successive_treatment
Successive Treatment
  • [hidden] [does not expire]
    abl_tr_co_successive_treatmentEffect #1

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Least Health
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​trooper.​successive_treatment_target applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 2
      - Sort Type = Least Health
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​trooper.​successive_treatment_target applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Least Health
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​trooper.​successive_treatment_target applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.trooper.successive_treatment.end
    • Dispel all effects from tags tag.​abl.​trooper.​reserve_powercell
  • 5
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​exp.​seasons.​02_uprisings.​force_focus
        OR
        • If CASTER has an effect with the tag tag.​abl.​trooper.​reserve_powercell
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 6
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 7 Energy
          Failure message: Energy Cell Level Too Low
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​exp.​seasons.​02_uprisings.​force_focus
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​reserve_powercell
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​exp.​seasons.​02_uprisings.​force_focus
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​reserve_powercell
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • [0s] [not displayed]
    abl_tr_co_successive_treatmentEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        AND
        • If TARGET has an effect with the tag tag.​abl.​trooper.​successive_treatment_target applied by CASTER
        >

    Perform the following actions:

    • Play appearance epp.trooper.successive_treatment.target, dependent on calling effect
    • Heal the TARGET with Tech for 0.79*BonusHeal + 0.0395*StandardHealth, causing no threat
  • [0.4s]
    abl_tr_co_successive_treatmentSuccessive Treatment

  • [0s] [not displayed]
    abl_tr_co_successive_treatmentEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 7
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0