1. Abilities
  2. jedi_consular
  3. skill
  4. serenity
  5. serenity_strike

Serenity Strike

abl_jc_sh_serenity_strike

Serenity Strike

Redistributes life from an enemy, dealing <<1>> weapon damage to the target and healing you for 100% of the damage dealt.

Replaces Shadow Strike.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.consular.shadow.serenity.8
  • apc.jedi_consular.shadow.serenity

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_serenity_strike
Serenity Strike
2
abl_jc_sh_serenity_strike
Serenity Strike
3
immobilizedImmobilized (Force) – Unable to move.
4
movementSlowedSlowed (Force) – Movement speed reduced.
5
abl_jc_sh_serenity_strike
Serenity Strike
6
abl_jc_sh_serenity_strike
Serenity Strike
7
abl_jc_sh_serenity_strike
Serenity Strike
  • [0s] [not displayed]
    abl_jc_sh_serenity_strikeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has at least 3 effects with the tag tag.​abl.​jedi_consular.​propitious_poise_dot applied by CASTER

    Perform the following actions:

    • Play appearance epp.jedi_consular.serenity_strike.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2139
      - Standard Health Percent Min = (float) 0.2139
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.276
      - Coefficient = (float) 2.139
      - Health Steal Percentage = (float) 0.5
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has at least 2 effects with the tag tag.​abl.​jedi_consular.​propitious_poise_dot applied by CASTER
        AND
        • If TARGET does not have 3 or more effects with the tag tag.​abl.​jedi_consular.​propitious_poise_dot applied by CASTER
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.serenity_strike.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2046
      - Standard Health Percent Min = (float) 0.2046
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.264
      - Coefficient = (float) 2.046
      - Health Steal Percentage = (float) 0.5
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​jedi_consular.​propitious_poise_dot applied by CASTER
        AND
        • If TARGET does not have 2 or more effects with the tag tag.​abl.​jedi_consular.​propitious_poise_dot applied by CASTER
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.serenity_strike.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1953
      - Standard Health Percent Min = (float) 0.1953
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.252
      - Coefficient = (float) 1.953
      - Health Steal Percentage = (float) 0.5
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    abl_jc_sh_serenity_strikeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Restore 12 of TARGET's force, causing no threat
  • [0s] [not displayed]
    abl_jc_sh_serenity_strikeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Restore 8 of TARGET's force, causing no threat
  • [0s] [not displayed]
    abl_jc_sh_serenity_strikeEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Restore 4 of TARGET's force, causing no threat