Reactive Shield
Reactive Shield
Increases damage reduction by 25% for <<1[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140989912746252000 |
Combat log ID: | 801329228283904 |
FQN: | abl. |
Star Wars name: | Reactive Shield |
Other languages: | Reaktivschild Bouclier réactif |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [12s]
Reactive Shield
Damage taken reduced.Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. reactive_ shield abl. , tag.utility. is_ dcd abl. trooper. shield_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141015618905280886 Combat log ID: 801329228284194 FQN: abl. trooper. reactive_ shield/19/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. reactive_shield. cast_new - Modify stat Damage Reduction: Energy, increase by 0.25
- Modify stat Damage Reduction: Elemental, increase by 0.25
- Modify stat Damage Reduction: Internal, increase by 0.25
- Modify stat Damage Reduction: Kinetic, increase by 0.25
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat Pushback Modifier, increase by 0.3
- Modify stat Healing Received Modifier (Percentage), increase by 0.2
- Add effect #2 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.buff.interrupt_immunity
- Dispel all effects from tags tag.abl.trooper.electro_shield
- Dispel all effects from tags tag.abl.trooper.trauma_stabilizers
- 4
- When character takes damage that does not get redirected without tags tag.
abl. and tag.utility. is_aoe abl. debuff. damage_over_time
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character takes damage that does not get redirected without tags tag.
- [12s]
Unshakable
Cannot be interrupted.Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. interrupt_ immunity abl. , tag.utility. is_ dcd abl. trooper. shield_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141016718416909091 Combat log ID: 801329228284183 FQN: abl. trooper. reactive_ shield/19/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [60s]
Trauma Stabilizers
Heals per stack when Reactive Shield expires.Slot: Buff Duration: 60s On death: Effect is removed Initial stacks: 1 Max stacks: 10 # occurrences: 1 Tags: tag. abl. , tag.utility. is_ dcd abl. , tag.trooper. trauma_ stabilizers abl. trooper. shield_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Scales with Charges
- Set Ignore Scoreboard Stats
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141017817928537580 Combat log ID: 801329228284199 FQN: abl. trooper. reactive_ shield/19/3 - Set Stack Limit
- 1
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (4% of its HP), causing no threat