Diversion
Diversion
Reduces the accuracy by 45% and exposes from cover up to 8 enemies within 8 meters for <<1[%d/%d/%d]>> seconds. Cannot be used on Operation bosses.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140997072370671861 |
Combat log ID: | 785128611643392 |
FQN: | abl. |
Star Wars name: | Diversion |
Other languages: | Ablenkung Diversion |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Initializers: - Set type to Other, cannot toggle off
Target overrides: - [target override] Caster
Global ID: 16141099554011069618 FQN: abl. agent. diversion/23/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s - Play appearance epp.
agent. , dependent on calling effectdiversion. cast_instant
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [8s]
Effect #2Slot: Buff Duration: 8s On death: Effect is removed Tick rate: 0.5s (16 ticks) # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Ignore Alacrity
- Ignore Alacrity = (bool) true
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141102852545947227 FQN: abl. agent. diversion/23/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. diversion. target
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
- If toughness of TARGET is not = Champion
Failure message: Cannot be used on Operation Bosses.
- If TARGET does not have any effect with the tag tag.abl.npc.raid_boss
Failure message: Cannot be used on Operation Bosses.
Perform the following actions:
- 3
- When effect ticks the 1st time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
- If toughness of TARGET is not = Champion
Failure message: Cannot be used on Operation Bosses.
- If TARGET does not have any effect with the tag tag.abl.npc.raid_boss
Failure message: Cannot be used on Operation Bosses.
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- [0.5s]
Diversion (Tech)
Accuracy reduced.Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.player. exposed abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. break_ cover abl. debuff. accuracy_ reduced Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If the Tech spell hit
- If CASTER does not have the talent Heavy Diversion
Heavy Diversion
Targets affected by your Diversion continue to be affected for 3 seconds after leaving the area of effect.
FQN: tal.agent.skill.marksmanship.heavy_diversion
- Can only be called by other effects
Global ID: 16141101753034324012 Combat log ID: 785128611643654 FQN: abl. agent. diversion/23/3 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify stat Ranged Accuracy, increase by -0.45
- Modify stat Melee Accuracy, increase by -0.45
- Modify stat Tech Accuracy, increase by -0.45
- Modify stat Force Accuracy, increase by -0.45
- 2
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. diversion. target_loop
- [0.5s]
Slowed (Physical)
Movement speed reduced.Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. dispel_ type. physical Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141096255476183469 Combat log ID: 785128611643668 FQN: abl. agent. diversion/23/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- [3s]
Diversion (Tech)
Accuracy reduced.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.player. exposed abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. break_ cover abl. debuff. accuracy_ reduced Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If the Tech spell hit
- If CASTER has the talent Heavy Diversion
Heavy Diversion
Targets affected by your Diversion continue to be affected for 3 seconds after leaving the area of effect.
FQN: tal.agent.skill.marksmanship.heavy_diversion
- Can only be called by other effects
Global ID: 16141095155964555902 Combat log ID: 785128611643688 FQN: abl. agent. diversion/23/5 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify stat Ranged Accuracy, increase by -0.45
- Modify stat Melee Accuracy, increase by -0.45
- Modify stat Tech Accuracy, increase by -0.45
- Modify stat Force Accuracy, increase by -0.45
- 2
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. diversion. target_loop
- [0s] [not displayed]
Effect #6Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Conditions: - Can only be called by other effects
Global ID: 16141098454499441927 FQN: abl. agent. diversion/23/6 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [hidden] [3s]
Effect #7Slot: Other (not visible) Duration: 3s On death: Effect is removed Initial stacks: 1 Max stacks: 8 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. agent. fortuitous_ bedlam_ builder Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141097354987814872 FQN: abl. agent. diversion/23/7 - Set Duration
- 1
- When stacks of this effect increase
Only when the following conditions are met:
- If TARGET has at least 2 effects with the tag tag.abl.agent.fortuitous_bedlam_builder applied by CASTER
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- [8s]
Controlled Chaos
Armor penetration increased.Slot: Buff Duration: 8s On death: Effect is removed Initial stacks: 1 Max stacks: 7 # occurrences: 1 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141109449615715337 Combat log ID: 785128611643734 FQN: abl. agent. diversion/23/8 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Armor Penetration, increase by 0.1