Shield Probe
Shield Probe
Summons a probe droid that projects a shield around you for up to <<1[%d/%d/%d]>> seconds, absorbing <<2>> damage. Does not break stealth.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140997487124955457 |
Combat log ID: | 784716294782976 |
FQN: | abl. |
Star Wars name: | Shield Probe |
Other languages: | Schildsonde Sonde bouclier |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Shield Probe
Absorbs incoming damage.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. is_ dcd Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141087207902363850 FQN: abl. agent. shield_ probe/18/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. shield_probe. cast_instant
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Play appearance epp.
agent. shield_probe. tick - Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.164
- Standard Health Percent Min = (float) 0.164
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 3.28
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. xp1. heal_proc - Heal the TARGET for (5% of its HP), causing -1 threat
- 4
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [6s]
Toxic Regulators
Damage reduction increased.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. is_ dcd Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141088307413991711 Combat log ID: 784716294783278 FQN: abl. agent. shield_ probe/18/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Damage Reduction: Elemental, increase by 0.15
- Modify stat Damage Reduction: Energy, increase by 0.15
- Modify stat Damage Reduction: Internal, increase by 0.15
- Modify stat Damage Reduction: Kinetic, increase by 0.15