1. Abilities
  2. smuggler
  3. skill
  4. saboteur
  5. incendiary_grenade

Incendiary Grenade

firebomb

Incendiary Grenade

Throws an incendiary device that sets the target area on fire, dealing <<1>> elemental damage over <<2>> seconds to up to 8 targets within 8 meters and slowing all affected targets by 50% while they remain in the target area. Only one incendiary grenade can be active at a time.

Attributes

Conditions

Metadata

Users

Used by
  • apc.smuggler.gunslinger.saboteur
  • apc.tutorial.smuggler.gunslinger.saboteur.3

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
firebomb
Incendiary Grenade
2
firebomb
Incendiary Grenade
3
firebomb
Incendiary Grenade
4
movementslowedSlowed – Movement speed reduced.
5
cbt_st_overwhelmedOverwhelmed (Mental) – Damage taken from area attacks increased.
6
stunnedStunned (Tech) – Unable to act.
  • [hidden] [0s]
    firebombEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​smuggler.​incendiary_grenade_unique_holder
    • Play appearance epp.smuggler.incendiary_grenade.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 9
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [9s]
    firebombEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.smuggler.incendiary_grenade.burn
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.018
      - Standard Health Percent Min = (float) 0.018
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.18
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 2
    • When character deals damage with tags tag.abl.smuggler.sabotage_dmg that does not get redirected

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET has an effect with the tag tag.​abl.​smuggler.​shock_charge applied by CASTER
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [9.5s]
    firebombEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.incendiary_grenade.fire_field
  • [1s]
    movementslowedSlowed
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [2s]
    stunnedStunned (Tech)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.incendiary_grenade.stun
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect