1. Abilities
  2. bounty_hunter
  3. thermal_sensor_override

Thermal Sensor Override

electronics

Thermal Sensor Override

Your next ability generates no heat. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.bounty_hunter
  • apc.bounty_hunter.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electronicsThermal Sensor Override – Next ability generates no heat.
2
abl_bh_pt_liquid_coolingLiquid Cooling – Venting heat.
  • [15s]
    electronicsThermal Sensor Override
    Next ability generates no heat.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.thermal_sensor_override.override_cast
    • Modify meta stat Ability Energy Cost for effects from tag tag.abl.bounty_hunter.heat_ability, percent of base = -1 | 0 | 0
  • 2
    • After an ability is activated with tags tag.abl.bounty_hunter.heat_ability by CASTER

    Perform the following actions:

    • Remove this effect
  • [5s]
    abl_bh_pt_liquid_coolingLiquid Cooling
    Venting heat.

  • 1
    • When effect ticks

    Perform the following actions:

    • Restore 2 of TARGET's energy, causing no threat
  • 2
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​ion_gas_cylinder_passive

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​ion_gas_cylinder_passive

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0