1. Abilities
  2. sith_warrior
  3. skill
  4. immortal
  5. crushing_blow

Crushing Blow

crushingblow

Crushing Blow

Crushes the target beneath a powerful blow, dealing <<1>> weapon damage, enabling Retaliation, and impairing the target for <<2[%d seconds/%d second/%d seconds]>>. Impaired targets deal 5% less damage with Force and tech attacks. If you are protected by your Aegis Assault, Crushing Blow damages up to 7 additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies. This attack knocks down all affected standard and weak enemies. Generates a high amount of threat.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_immortal
  • apc.exp.seasons.02.ep_09.player_abilities.marr
  • apc.sith_warrior.juggernaut.immortal
  • apc.tutorial.warrior.juggernaut.immortal.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
crushingblow
Crushing Blow
2
crushingblow
Crushing Blow
3
thrownKnockdown – Prone and unable to act.
4
cbt_st_impairedImpaired (Mental) – Damage dealt by Force and tech attacks decreased.
  • [0s] [not displayed]
    crushingblowEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​sith_warrior.​aegis_assault_buff applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.crushing_blow.crushing_blow_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.3
      - Standard Health Percent Max = (float) 0.284
      - Standard Health Percent Min = (float) 0.284
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.9
      - Coefficient = (float) 2.84
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.5s]
    crushingblowEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.crushing_blow.crushing_blow_aoe
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 7
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.3
      - Standard Health Percent Max = (float) 0.284
      - Standard Health Percent Min = (float) 0.284
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.9
      - Coefficient = (float) 2.84
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [3s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 30° pitch, 0° yaw
  • [45s]
    cbt_st_impairedImpaired (Mental)
    Damage dealt by Force and tech attacks decreased.

  • 1
    • When effect is applied

    Perform the following actions: