Flame Engine
Flame Engine
Direct damage attacks have a 50% chance to trigger Flame Engine, which finishes the cooldown on Searing Wave, Firestorm or Heavy Flamethrower and causes your next Searing Wave, Firestorm, and Heavy Flamethrower to generate no heat and deal 40% more damage. This effect cannot occur more than once every 15 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141032705972922750 |
Combat log ID: | 3182025305489408 |
FQN: | abl. |
Star Wars name: | Flame Engine |
Other languages: | Flammentriebwerk Moteur de flammes |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140999409355924061 FQN: abl. bounty_ hunter. skill. shield_ tech. flame_ engine/30/1 - 1
- When character deals damage without tags tag.
abl. , tag.debuff. damage_ over_ time abl. , tag.itm. relic. onhit_ damage abl. that does not get redirected, not more than every 15s (75% chance)bounty_ hunter. flamethrower_ apply
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage without tags tag.
- [15s]
Flame Engine
Next Searing Wave or Firestorm generates no heat and deals 50% more damage. - 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. xp1. flame_shield_proc - Modify cooldown of 0 – not found tags tag.
abl. , tag.bounty_ hunter. flame_ thrower abl. , tag.bounty_ hunter. firestorm abl. by -100%bounty_ hunter. searing_ wave
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Energy Cost for ability Searing Wave, percent of base = -1 | 0 | 0
Searing Wave
Torches everything in a 10-meter cone with a flamethrower, dealing <<1>> elemental damage to up to 8 targets.
FQN: abl.bounty_hunter.searing_wave
- Modify meta stat Damage Done Modifier (Percentage) for ability Searing Wave, increase by 50%
Searing Wave
Torches everything in a 10-meter cone with a flamethrower, dealing <<1>> elemental damage to up to 8 targets.
FQN: abl.bounty_hunter.searing_wave
- Modify meta stat Ability Energy Cost for ability Firestorm, percent of base = -1 | 0 | 0
Firestorm
Incinerates everything in a 10-meter cone, dealing <<1>> elemental damage to up to 8 enemy targets. Affected targets are impaired for <<2>> seconds, reducing the Force and tech damage they deal by 5%.
FQN: abl.bounty_hunter.skill.shield_tech.firestorm
- Modify meta stat Damage Done Modifier (Percentage) for ability Firestorm, increase by 50%
Firestorm
Incinerates everything in a 10-meter cone, dealing <<1>> elemental damage to up to 8 enemy targets. Affected targets are impaired for <<2>> seconds, reducing the Force and tech damage they deal by 5%.
FQN: abl.bounty_hunter.skill.shield_tech.firestorm
- Modify meta stat Damage Done Modifier (Percentage) for ability Heavy Flamethrower, increase by 50%
Heavy Flamethrower
Torches everything in a 10-meter cone with a flamethrower, dealing <<1>> elemental damage to up to 8 targets and generating 28 heat over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Firestorm.
FQN: abl.bounty_hunter.skill.shield_tech.mods.tier1.heavy_flamethrower
- Modify meta stat Ability Energy Cost for ability Heavy Flamethrower, percent of base = -1 | 0 | 0
Heavy Flamethrower
Torches everything in a 10-meter cone with a flamethrower, dealing <<1>> elemental damage to up to 8 targets and generating 28 heat over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Firestorm.
FQN: abl.bounty_hunter.skill.shield_tech.mods.tier1.heavy_flamethrower
- Modify meta stat Channeling Time for ability Heavy Flamethrower, percent of base = -0.5 | 0 | 0
Heavy Flamethrower
Torches everything in a 10-meter cone with a flamethrower, dealing <<1>> elemental damage to up to 8 targets and generating 28 heat over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Firestorm.
FQN: abl.bounty_hunter.skill.shield_tech.mods.tier1.heavy_flamethrower
- Modify meta stat Effect Tick Time for ability Heavy Flamethrower, percent of base = -0.5 | 0 | 0
Heavy Flamethrower
Torches everything in a 10-meter cone with a flamethrower, dealing <<1>> elemental damage to up to 8 targets and generating 28 heat over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Firestorm.
FQN: abl.bounty_hunter.skill.shield_tech.mods.tier1.heavy_flamethrower
- 3
- When character deals damage with tags tag.
abl. and tag.bounty_hunter. heavy_flamethrower_damage_check abl. and tag.bounty_hunter. searing_wave_damage abl. that does not get redirectedbounty_hunter. firestorm
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- [hidden] [0.1s]
Effect #3Slot: Other (not visible) Duration: 0.1s On death: Effect is removed # occurrences: 1 Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141001608379183079 FQN: abl. bounty_ hunter. skill. shield_ tech. flame_ engine/30/3 - 1
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.flame_engine