Hightail It
Hightail It
Roll forward 18 meters, purging movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Ground Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141034125972663113 |
Combat log ID: | 3204719912681472 |
FQN: | abl. |
Star Wars name: | Hightail It |
Other languages: | Abhauen À toute vitesse |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set Ignore Scoreboard Stats
Global ID: 16141061171531019790 FQN: abl. smuggler. hightail_ it/40/1 - 2
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 3
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (10% of its HP), causing no threat
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141057872996138231 FQN: abl. smuggler. hightail_ it/40/2 - 1
- When effect is applied
Perform the following actions:
- Dive To Point
- Halt Movement = (bool) true
- Dive Type = (string) DiveToCover
- Dive To Point Anim = (string) DiveToPoint
- Ability Spec =CrouchCrouch
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
FQN: abl.state.take_portable_cover
- Rank = (int) 1
- Dive Heading Source = (int) 1
- Distance = (float) 1.8
- Speed = (float) 3
- Dive Heading Degrees = (float) 0 - Play appearance epp.
smuggler. , dependent on calling effecthightail_it. cast_instant
- [1s]
Hightail It
Defense increased.Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141058972507763364 FQN: abl. smuggler. hightail_ it/40/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Ranged Defense, increase by 2
- Modify stat Melee Defense, increase by 2
- Modify stat Force Resistance, increase by 2
- Modify stat Tech Resistance, increase by 2
- 2
- Just before this effect is removed
Only when the following conditions are met:
- <
- If CASTER is in cover
- If CASTER has the talent Stay Low, with a rank = 1
Stay Low
Increases the duration of Hunker Down by 3 seconds. In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds.
FQN: tal.smuggler.skill.sharpshooter.stay_low
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [3s]
Hunker Down
Immune to all controlling effects.Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.player. cover_ dependency abl. smuggler. hunker_ down Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. smuggler. hunker_ down
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is in cover
- Can only be called by other effects
Global ID: 16141055673972881805 Combat log ID: 3204719912681762 FQN: abl. smuggler. hightail_ it/40/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effecthunker_down. cast_instant - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. , tag.debuff. fear abl. debuff. sleep
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Damage Received Modifier (Percentage) for effects from tag tag.
abl. , decrease by 0.6utility. is_ aoe
- 3
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [6s]
Heads Up
Movement speed increased.
Immune to movement impairing effects.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. smuggler. heads_ up Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. smuggler. heads_ up
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141056773484511042 Combat log ID: 3204719912681764 FQN: abl. smuggler. hightail_ it/40/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 150%
- Play appearance epp.
smuggler. , dependent on calling effecthustle. cast - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. root abl. debuff. snare
- [hidden] [8s]
Effect #6Slot: Buff Duration: 8s On death: Effect is removed Tick rate: 1s (8 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8s
- Max Duration = (time) 8s
Conditions: - Can only be called by other effects
Global ID: 16141053474949626411 FQN: abl. smuggler. hightail_ it/40/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectskill. xp1. proc3
- 2
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [0s] [not displayed]
Incendiary MineSlot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. , tag.smuggler. aoe_ attack abl. , tag.debuff. burn abl. smuggler. damage_ over_ time Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141054574461254616 Combat log ID: 3204719912681812 FQN: abl. smuggler. hightail_ it/40/7 - <
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.013
- Standard Health Percent Min = (float) 0.013
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.13
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #8 to TARGET from CASTER, Combat Math Only
- [1s]
Slowed (Tech)
Movement speed reduced.Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141051275926365889 Combat log ID: 3204719912681801 FQN: abl. smuggler. hightail_ it/40/8 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 30%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff