1. Abilities
  2. agent
  3. overload_shot

Overload Shot

fearsomecry

Overload Shot

Blasts a target for <<1>> weapon damage.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.operative.lethality.1
  • apc.tutorial.agent.operative.concealment.1
  • apc.tutorial.agent.operative.medicine.1
  • apc.agent.operative.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fearsomecry
Overload Shot
2
fearsomecry
Overload Shot
  • [hidden] [0s]
    fearsomecryEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.overload_shot.cast_instant_2018
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 7
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.139
      - Standard Health Percent Min = (float) 0.139
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.07
      - Coefficient = (float) 1.39
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​agent.​mobile_assailer

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.agent.mobile_assailer
    • Restore 10 of TARGET's energy, causing no threat
  • [0s] [not displayed]
    fearsomecryEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.9, 20° pitch, 0° yaw