1. Abilities
  2. sith_inquisitor
  3. skill
  4. lightning
  5. chain_lightning

Chain Lightning

chainLightning

Chain Lightning

Delivers an arc of lightning that deals <<1>> energy damage to up to 8 targets within 8 meters of the primary target. Chain Lightning immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds. Chain Lightning overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.inquisitor.sorcerer.lightning.1
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_lightning
  • apc.sith_inquisitor.sorcerer.lightning

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chainLightning
Chain Lightning
2
3
abl_si_as_shroud_madnessForbidden Knowledge – Unnatrual Preservation healing increased and cooldown reduced.
3
chainLightning
Chain Lightning
4
chaosnexusForce Current – Charged ready for detonation.
5
cbt_st_overwhelmedOverwhelmed (Mental) – Damage taken from area attacks increased.
  • [hidden] [0s]
    chainLightningEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 7
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.chain_lightning.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.218
      - Standard Health Percent Min = (float) 0.178
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.98
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only, Match All
    • Add effect #3 to TARGET from CASTER, Combat Math Only, Match All
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [15s]
    chaosnexusForce Current
    Charged ready for detonation.

  • 1
    • When character takes Energy damage from tag tag.abl.sith_inquisitor.force_storm

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.crushing_darkness.suppresive_current, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.14
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • [45s]
    cbt_st_overwhelmedOverwhelmed (Mental)
    Damage taken from area attacks increased.

  • 1
    • When effect is applied

    Perform the following actions: