1. Abilities
  2. agent
  3. fragmentation_grenade

Fragmentation Grenade

remotedetonationmine

Fragmentation Grenade

Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.spy
  • apc.agent.base
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base
  • apc.tutorial.agent.sniper.marksmanship.3
  • apc.agent.sniper.base
  • apc.tutorial.agent.sniper.engineering.5
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
remotedetonationmine
Fragmentation Grenade
2
thrownThrown – Unable to act.
3
remotedetonationmine
Fragmentation Grenade
  • [hidden] [0s]
    remotedetonationmineEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.fragmentation_grenade.fragmentation_grenade_real
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3.3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.smuggler.thermal_detonator.flinch, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.174
      - Standard Health Percent Min = (float) 0.134
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.54
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER
  • [2s]
    thrownThrown
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 65° pitch, 0° yaw