Blazing Bolts
Blazing Bolts
Fires a continuous blaze of blaster bolts at the target, dealing <<1>> weapon damage and generating 16 heat over the duration. Weak and standard enemies caught in the blaze of bolts are stunned for the duration. Requires two blasters.
Replaces Unload.
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141049408324920106 |
Combat log ID: | 3394145150304256 |
FQN: | abl. |
Star Wars name: | Blazing Bolts |
Other languages: | Brandbolzen Tirs ardents |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Global ID: 16141123975064396396 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.blowback_buff
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.blowback_buff
- Add effect #6 to TARGET from CASTER
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.thermal_sensor_override
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER has ≥ 4 Energy
Failure message: Heat Level Too High
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.thermal_sensor_override
- If CASTER has ≥ 4 Energy
Perform the following actions:
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.thermal_sensor_override
- If previous subeffect did not meet all conditions
Perform the following actions:
- Cancel this ability
- 5
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
bounty_hunter. blazing_bolts. channel_end - Dispel all effects from tags tag.abl.bounty_hunter.barrage_buff, tag.abl.bounty_hunter.thermal_sensor_override
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141125074576024465 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/2 - <
- 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1092
- Standard Health Percent Min = (float) 0.1092
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.29
- Coefficient = (float) 1.092
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #7 to TARGET from CASTER, Combat Math Only
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.29
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- [1s]
Stunned
Unable to act.Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.debuff. stun abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. , tag.trooper. full_ auto_ stagger abl. , tag.debuff. break_ cover abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If toughness of TARGET is ≤ Standard
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141126174087652806 Combat log ID: 3394145150304537 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectfull_auto. damage - Stun the TARGET
- [3s]
Slowed (Physical)
Movement speed reduced.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If CASTER has the talent Pinning Fire
Pinning Fire
Unload and Blazing Bolts slow the target's movement speed by 70% for 3 seconds with each hit.
FQN: tal.bounty_hunter.skill.arsenal.pinning_fire
- Can only be called by other effects
Global ID: 16141118477506259427 Combat log ID: 3394145150304544 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 30%
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141119577017887504 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/5 - <
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Spend Energy
- Amount = (float) 4
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- [does not expire]
Unshakable
Cannot be interrupted.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.buff. interrupt_ immunity abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141120676529515845 Combat log ID: 3394145150304562 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/6 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [20s]
Priming Bolts
Your next Priming Shot deals more damage.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If CASTER has one effect from Priming Bolts
Priming Bolts
Dealing damage with Blazing Bolts increases the damage of your next Priming Shot by 25%. This effect stacks up to 4 times.
FQN: abl.itm.tactical.sow.bou_tro.merc_com.ars_gun.dmg_burst_01
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] Caster
Global ID: 16141121776041143946 Combat log ID: 3394145150304574 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/7 - Set Duration
- 1
- When stacks of this effect decrease
- When stacks of this effect increase
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Priming Shot, increase by 25%
Priming Shot
Fires a priming shot that deals <<1>> weapon damage, allowing your next Tracer Missile to activate instantly and marking the target, if it hits. Marked targets take 5% more damage from ranged weapon attacks. Requires two blasters.
FQN: abl.bounty_hunter.skill.arsenal.priming_shot
- 2
- When character deals damage with tags tag.
abl. bounty_hunter. priming_shot
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.