Neural Jolt
Neural Jolt
Shocks the target at long range, taunting it to attack. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Taunt |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141078128758926185 |
Combat log ID: | 801316343382016 |
FQN: | abl. |
Star Wars name: | Neural Jolt |
Other languages: | Neuralschock Choc neural |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Global ID: 16141000787698912295 FQN: abl. trooper. neural_ jolt/10/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. taser_jolt. cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 2
- Travel Speed = (float) 8
- Travel Time = (time) 0s
- [6s]
Taunt
Forced to attack the taunter.Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. debuff. taunt Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If TARGET is not a player
- Can only be called by other effects
Global ID: 16140999688187294442 Combat log ID: 801316343382296 FQN: abl. trooper. neural_ jolt/10/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 6s - Play appearance epp.
trooper. , dependent on calling effectsonic_grenade. taunt
- [6s]
Taunt
Dealing less damage against everyone but the taunter.Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. debuff. taunt Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. taunt
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If TARGET is a player
- Can only be called by other effects
Global ID: 16140998588675666777 Combat log ID: 801316343382297 FQN: abl. trooper. neural_ jolt/10/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectsonic_grenade. taunt - Taunt Damage Reduce
- Amount Percent = (float) 0.3
- [6s]
Slowed (Tech)
Movement speed decreased.Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140997489164038412 Combat log ID: 801316343382576 FQN: abl. trooper. neural_ jolt/10/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. neural_delay. snare_loop - Set movement speed to 50%