Explosive Probe
Explosive Probe
Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141082868779312379 |
Combat log ID: | 3394789395398656 |
FQN: | abl. |
Star Wars name: | Explosive Probe |
Other languages: | Sprengsonde Sonde explosive |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.agent. explosive_ engineering abl. agent. probe_ abilities Global ID: 16141071631085715238 FQN: abl. agent. skill. engineering. explosive_ probe/22/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. explosive_probe. summon
- 2
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [20s]
Explosive Probe
The probe detonates when damaged.Slot: Debuff Duration: 20s On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.agent. explosive_ probe abl. , tag.agent. explosive_ engineering abl. agent. probe_ abilities Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141074929620596799 Combat log ID: 3394789395398917 FQN: abl. agent. skill. engineering. explosive_ probe/22/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectexplosive_probe. summon_no_anim
- 2
- When character dies
- Before NPC with this effect takes damage that does not get redirected, not more than every 1.5s
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectexplosive_probe. explode - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.292
- Standard Health Percent Min = (float) 0.252
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2.72
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. agent. cluster_ bombs - Remove this effect
- 3
- When character dies
- Before NPC with this effect takes damage with tags tag.
abl. that does not get redirected, not more than every 1.5sagent. emp_discharge_dmg
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectexplosive_probe. explode - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.438
- Standard Health Percent Min = (float) 0.388
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 4.08
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. agent. cluster_ bombs - Remove this effect
- [20s]
Cluster Bombs
The bombs detonate when damaged by blaster fire.Slot: Debuff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 1 # occurrences: 1 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.agent. cluster_ bombs abl. , tag.agent. explosive_ engineering abl. agent. probe_ abilities Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - <AND
- Can only be called by other effects
Global ID: 16141073830108969608 Combat log ID: 3394789395398920 FQN: abl. agent. skill. engineering. explosive_ probe/22/3 - Set Stack Limit
- 1
- When character takes damage (weapon mode Ranged), not more than every 0.5s, delayed by 0.5s
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.047
- Standard Health Percent Min = (float) 0.047
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.47
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
agent. , dependent on calling effectexplosive_probe. explode - Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0 - Add effect #6 to TARGET from CASTER, Combat Math Only
- [2s]
Thrown
Unable to act.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. , tag.utility. aggressive_ action abl. , tag.agent. explosive_ engineering abl. , tag.agent. probe_ abilities abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - <
- If TARGET is alive
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141068332550824457 Combat log ID: 3394789395398927 FQN: abl. agent. skill. engineering. explosive_ probe/22/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 65° pitch, 0° yaw
- [3s]
Burning
Periodic elemental damage.Slot: Debuff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.agent. explosive_ engineering abl. , tag.debuff. damage_ over_ time abl. , tag.agent. probe_ abilities abl. debuff. burn Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141067233039197274 Combat log ID: 3394789395398935 FQN: abl. agent. skill. engineering. explosive_ probe/22/5 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.011
- Standard Health Percent Min = (float) 0.011
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.11
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectplasma_cell. plasma_burn
- [0s] [not displayed]
Effect #6Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.agent. explosive_ engineering abl. agent. probe_ abilities Conditions: - <
- If CASTER has one effect from Blasting Caps
Blasting Caps
When Explosive Probe's Cluster Bombs detonate, they deal damage to all enemies around their target.
FQN: abl.itm.tactical.sow.age_smu.sni_gun.eng_sab.dmg_aoe_01
- Can only be called by other effects
- If CASTER has one effect from
Global ID: 16141070531574079859 FQN: abl. agent. skill. engineering. explosive_ probe/22/6 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 7
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
bounty_hunter. shatter_slug. shrapnel_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.047
- Standard Health Percent Min = (float) 0.047
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.47
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0