Tactical Accelerator
Tactical Accelerator
Stockstrike, Tactical Surge, Flak Shell, Ion Pulse, and Explosive Surge finish the cooldown on High Impact Bolt and make the next High Impact Bolt deplete no energy cells. This effect cannot occur more than once every 6 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141085195271287706 |
Combat log ID: | 3399170262040576 |
FQN: | abl. |
Star Wars name: | Tactical Accelerator |
Other languages: | Taktischer Beschleuniger Accélérateur tactique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141014910420291730 FQN: abl. trooper. skill. tactics. tactical_ accelerator/7/1 - 1
- After an ability is activated with tags tag.
abl. or tag.trooper. stockstrike abl. or tag.trooper. tactical_surge abl. or tag.trooper. ion_pulse abl. or tag.trooper. explosive_surge abl. by CASTER, not more than every 6strooper. flak_shell
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After an ability is activated with tags tag.
- [10s]
Tactical Accelerator
Next High Impact Bolt depletes no energy cells.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. assault_ spec_ duck_ proc Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(High Impact Bolt)High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141018208955174267 FQN: abl. trooper. skill. tactics. tactical_ accelerator/7/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. incendiary_accelerant. proc
- 2
- When effect is applied
Perform the following actions:
- Modify cooldown of High Impact Bolt by -100%
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- Modify meta stat Ability Energy Cost for ability High Impact Bolt, percent of base = -1 | 0 | 0
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- 3
- After High Impact Bolt is activated by CASTER
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
Perform the following actions:
- Remove this effect
- After