1. Abilities
  2. smuggler
  3. dirty_kick

Dirty Kick

dirtyKick

Dirty Kick

Stuns the target for <<1[%d/%d/%d]>> seconds and deals <<2>> kinetic damage.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.test.humanoid.melee.ability.dps.saber.dirty_fighter
  • apc.smuggler.scoundrel.ruffian_mods
  • apc.smuggler.scoundrel.scrapper_mods
  • apc.smuggler.scoundrel.sawbones_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
dirtyKick
Dirty Kick
2
dirtyKick
Dirty Kick
3
stunnedStunned (Physical) – Unable to act.
4
thrownThrown – Unable to act.
  • [hidden] [0s] [not displayed]
    dirtyKickEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Creature Type
        - Negated = (bool) false
        - Creature Type = (int) 3

    Perform the following actions:

    • Play appearance epp.smuggler.dirty_kick_droid
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.087
      - Standard Health Percent Min = (float) 0.047
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.67
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.smuggler.dirty_kick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.087
      - Standard Health Percent Min = (float) 0.047
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.67
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    dirtyKickEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Strong

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [4s]
    stunnedStunned (Physical)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.dirty_kick_sparklies
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect
  • [4s]
    thrownThrown
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 65° pitch, 0° yaw