1. Abilities
  2. smuggler
  3. skill
  4. sharpshooter
  5. aimed_shot

Aimed Shot

ambush

Aimed Shot

Fires a well-aimed shot that deals <<1>> weapon damage. Aimed Shot ignores 20% of the targets armor. Requires dual blasters.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.smuggler.gunslinger.sharpshooter.1
  • apc.smuggler.gunslinger.sharpshooter

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ambush
Aimed Shot
2
luckyshotTrickshot – Trickshot enabled.
3
ambush
Aimed Shot
4
ambushCritically Wounded – Critically wounded from Ambush
5
ambush
Aimed Shot
  • [hidden] [0s] [not displayed]
    ambushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.aimed_shot.fire_dual, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.37
      - Standard Health Percent Min = (float) 0.37
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1.36
      - Coefficient = (float) 3.684
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1.36
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [5s]
    luckyshotTrickshot
    Trickshot enabled.

  • [0s] [not displayed]
    ambushEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.122
      - Standard Health Percent Min = (float) 0.122
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.488
      - Coefficient = (float) 1.22
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.ambush.ambush_aoe