Interrogation Probe
Interrogation Probe
Summons an interrogation probe that clings to the target and deals <<1>> energy damage over <<2[%d/%d/%d]>> seconds and reduces their movement speed by 30%. Only one interrogation probe can be active at a time.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141106827536113974 |
Combat log ID: | 879630777057280 |
FQN: | abl. |
Star Wars name: | Interrogation Probe |
Other languages: | Verhörsonde Sonde d'interrogatoire |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.debuff. shock abl. , tag.agent. interrogation_ probe abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. agent. damage_ over_ time Global ID: 16141110805699624569 FQN: abl. agent. skill. engineering. interrogation_ probe/25/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectinterrogation_probe. cast - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.04
- Standard Health Percent Min = (float) 0.04
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.4
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [18s]
Interrogation Probe
Periodic energy damage.Slot: Debuff Duration: 18s On death: Effect is removed Tick rate: 2s (9 ticks) # occurrences: 1 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.debuff. shock abl. , tag.agent. interrogation_ probe abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.agent. damage_ over_ time abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) true
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141107507164738400 FQN: abl. agent. skill. engineering. interrogation_ probe/25/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. interrogation_probe. summon
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.04
- Standard Health Percent Min = (float) 0.04
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.4
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- Just before this effect is removed
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Dispel all effects from tags tag.abl.agent.emp_discharge_notification
- 4
- When character takes damage from tag tag.
abl. agent. series_of_shots
Only when the following conditions are met:
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.04
- Standard Health Percent Min = (float) 0.04
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.4
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Reset Timer
- When character takes damage from tag tag.