1. Abilities
  2. agent
  3. skill
  4. marksmanship
  5. ambush

Ambush

ambush

Ambush

Fires a high-powered shot that deals <<1>> weapon damage. Ambush ignores 20% of the target's armor.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.sniper.marksmanship
  • apc.tutorial.agent.sniper.marksmanship.1
  • apc.test.cdurel.class_prototypes.age_smu.sniper_marksmanship

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ambush
Ambush
2
followthroughFollowthrough – Followthrough enabled.
3
ambush
Ambush
4
ambushCritically Wounded – Critically wounded from Ambush
5
ambush
Ambush
  • [hidden] [0s]
    ambushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.ambush.fire_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.37
      - Standard Health Percent Min = (float) 0.37
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1.36
      - Coefficient = (float) 3.684
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER, Combat Math Only, Match All
  • [5s]
    followthroughFollowthrough
    Followthrough enabled.

  • [0s] [not displayed]
    ambushEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.122
      - Standard Health Percent Min = (float) 0.122
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.488
      - Coefficient = (float) 1.22
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.ambush.ambush_aoe