1. Abilities
  2. sith_inquisitor
  3. skill
  4. lightning
  5. thundering_blast

Thundering Blast

shadowtechnique

Thundering Blast

Sends a thundering blastwave at a single target that deals <<1>> internal damage. Thundering Blast automatically critically hits targets affected by your Affliction.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.inquisitor.sorcerer.lightning.1
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_lightning
  • apc.sith_inquisitor.sorcerer.lightning

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shadowtechnique
Thundering Blast
2
shadowtechnique
Thundering Blast
3
abl_si_so_enlivening_entropyInsulating Blast – Increased damage reduction.
4
immobilizedImmobilized (Force) – Unable to move.
5
stimpack
Thundering Blast
6
forceStormThunder and Lightning – Chain Lightnings damage is increased
7
shadowtechnique
Thundering Blast
8
shadowtechnique
Thundering Blast (Forked Darkness)
9
2
darkGiftReserved Darkness – Next Dark Heal becomes instant and has its healing dealt increased by 30%.
  • [hidden] [0s]
    shadowtechniqueEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​affliction_dot applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
    • Play appearance epp.sith_inquisitor.thunderclap.cast_end
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.193
      - Standard Health Percent Min = (float) 0.153
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.73
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only, Match All
    • Add effect #9 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.193
      - Standard Health Percent Min = (float) 0.153
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.73
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [2s]
    shadowtechniqueEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify meta stat Force Critical Chance for effects from tag tag.abl.sith_inquisitor.thundering_blast, increase by 1
  • [2s]
    immobilizedImmobilized (Force)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [9s]
    stimpackThundering Blast

  • [10s]
    forceStormThunder and Lightning
    Chain Lightnings damage is increased

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character deals damage with tags tag.abl.sith_inquisitor.chain_lightning

    Perform the following actions:

    • Remove this effect
  • [hidden] [0.5s]
    shadowtechniqueThundering Blast (Forked Darkness)

  • 1
    • When effect expires

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.thunderclap.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04825
      - Standard Health Percent Min = (float) 0.03825
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.4325
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0