1. Abilities
  2. agent
  3. tactical_advantage

Tactical Advantage

iachisssecretpolice

Tactical Advantage

Defeating an opponent or activating Shiv puts you in a position of Tactical Advantage, enabling the use of executions for <<1[%d seconds/%d second/%d seconds]>>. Up to 2 charges of Tactical Advantage can exist at once.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.operative.lethality.1
  • apc.tutorial.agent.operative.concealment.1
  • apc.tutorial.agent.operative.medicine.1
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
iachisssecretpolice
Tactical Advantage
2
2
iachisssecretpoliceTactical Advantage – Executions enabled.
3
abl_ag_op_tactical_medTactical Medicine – Healing done increased.
  • [hidden] [does not expire]
    iachisssecretpoliceEffect #1

  • 1
    • When CASTER kills an enemy
    • After an ability is activated with tags tag.abl.agent.ta_builder by CASTER
    • When character receives an effect with tags tag.abl.agent.ta_granter

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    abl_ag_op_tactical_medTactical Medicine
    Healing done increased.

  • 1
    • When effect is applied

    Perform the following actions: