Tactical Advantage
Tactical Advantage
Defeating an opponent or activating Shiv puts you in a position of Tactical Advantage, enabling the use of executions for <<1[%d seconds/%d second/%d seconds]>>. Up to 2 charges of Tactical Advantage can exist at once.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141128888446661781 |
Combat log ID: | 2278063538700288 |
FQN: | abl. |
Star Wars name: | Tactical Advantage |
Other languages: | Taktischer Vorteil Avantage tactique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141169315116273698 FQN: abl. agent. tactical_ advantage/46/1 - 1
- When CASTER kills an enemy
- After an ability is activated with tags tag.
abl. by CASTERagent. ta_builder - When character receives an effect with tags tag.
abl. agent. ta_granter
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [24s]
Tactical Advantage
Executions enabled.Slot: Buff Duration: 24s On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Tags: tag. abl. agent. finishing_ move Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 24s
- Max Duration = (time) 24s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. finishing_ move
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141166016581393739 FQN: abl. agent. tactical_ advantage/46/2 - Set Duration
- 1
- After an ability is activated with tags tag.
abl. by CASTERagent. ta_tactic_heal
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- After an ability is activated with tags tag.
- 2
- After Kolto Waves is activated by CASTER
Kolto Waves
Heals up to 8 allies that remain within 8 meters of the targeted area for <<1>> health over the channel duration. Depletes 28 energy over the duration of the channel.
FQN: abl.agent.skill.medic.kolto_waves
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- After
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. ta_proc_giggle
- 4
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. ta_proc
- 5
- After an ability is activated with tags tag.
abl. by CASTERagent. tactic
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After an ability is activated with tags tag.
- 6
- After Kolto Infusion is activated by CASTER
Kolto Infusion
Executes your Tactical Advantage to heal the target immediately for <<1>>. Requires and consumes Tactical Advantage.
FQN: abl.agent.kolto_infusion
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.agent.quickening
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After
- 7
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has one effect from Tactical Effectiveness
Tactical Effectiveness
Having a Tactical Advantage increases all damage and healing dealt by 5%.
FQN: abl.agent.skill.medic.mods.passive.tactical_effectiveness
- If CASTER has one effect from Tactical Offense
Tactical Offense
Having a Tactical Advantage increases your critical hit chance and all damage and healing dealt by 5%.
FQN: abl.agent.skill.lethality.mods.passive.tactical_offense
- If CASTER has one effect from Tactician
Tactician
Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%.
FQN: abl.itm.setbonus.sow.age_smu.ope_sco.dmg_sust_01
- If CASTER has one effect from
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.05
- Modify stat Healing Done Modifier (Percentage), increase by 0.05
- 8
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat Tech Critical Chance, increase by 0.05
- Modify stat Ranged Critical Chance, increase by 0.05
- [6s]
Tactical Medicine
Healing done increased.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. tactical_ medicine Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141167116093021336 Combat log ID: 2278063538700621 FQN: abl. agent. tactical_ advantage/46/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Healing Done Modifier (Percentage), increase by 0.03