1. Abilities
  2. agent
  3. sleep_dart

Sleep Dart

sleepdart

Sleep Dart

Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sleepdart
Sleep Dart
2
blindedSleeping (Mental) – Unable to act. Breaks on damage.
3
blindedSleeping (Mental) – Unable to act. Breaks on damage.
4
genericinjection1Sedatives (Tech) – Damage dealt decreased.
  • [hidden] [0s]
    sleepdartEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.sleep_dart.sleep_dart_real
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is not a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [60s]
    blindedSleeping (Mental)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.agent.sleep_dart.target_loop, dependent on calling effect
  • 2
    • When character takes damage that does not get redirected

    Perform the following actions:

    • Remove this effect
  • [8s]
    blindedSleeping (Mental)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.agent.sleep_dart.target_loop, dependent on calling effect
  • 2
    • When character takes damage that does not get redirected

    Perform the following actions:

    • Remove this effect
  • [10s]
    genericinjection1Sedatives (Tech)
    Damage dealt decreased.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.agent.skill.medic.sedatives.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions: