Supercharged Defense
Supercharged Defense
Activating Supercharged Cell increases your defense chance by 15% and grants immunity to interrupts for <<1[%d seconds/%d second/%d seconds]>>. In addition, your Endurance is increased by 3% and all healing received is increased by 3%.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141152412946481668 |
Combat log ID: | 3635522312339456 |
FQN: | abl. |
Star Wars name: | Supercharged Defense |
Other languages: | Supergeladene Verteidigung Défense superchargée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141169484568051874 FQN: abl. trooper. skill. utility. supercharged_ defense/8/1 - 1
- After Supercharged Cell is activated by CASTER
Supercharged Cell
Requires and converts 10 stacks of Supercharge to recharge 10 energy cells, increase periodic damage dealt by 10% for <<1[%d seconds/%d second/%d seconds]>>, and cause the next successful ranged attack on a target affected by your Incendiary Round's burn to apply Supercharged Burn to the target, which deals <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.
FQN: abl.trooper.supercharged_cell
- After Supercharged Kolto Cell is activated by CASTER
Supercharged Kolto Cell
Requires and converts 10 stacks of Supercharge to recharge 10 energy cells and increase healing done by 5% for <<1[%d seconds/%d second/%d seconds]>>. While active, Advanced Medical Probe has no cooldown and depletes 5 fewer energy cells.
FQN: abl.trooper.skill.combat_medic.supercharged_cell_support
- After High Velocity Supercharged Cell is activated by CASTER
High Velocity Supercharged Cell
Requires and converts 10 stacks of Supercharge to recharge 10 energy cells and increase armor penetration by 15% for <<1[%d seconds/%d second/%d seconds]>>. While active, damage dealt by Grav Round, Demolition Round, Vortex Bolt, and Boltstorm grant two stacks of Supercharged Velocity, increasing alacrity by 1% per stack. This effect cannot occur more than once per second and can stack up to 6 times.
FQN: abl.trooper.skill.gunnery.supercharged_cell_high_velocity
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- When effect is applied
Perform the following actions:
- Modify stat Endurance, set to 3%
- Modify stat Healing Received Modifier (Percentage), increase by 0.03
- [8s]
Supercharged Defense
Defense chance increased.
Immune to interrupts.Slot: Buff Duration: 8s On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. interrupt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141166186033175963 FQN: abl. trooper. skill. utility. supercharged_ defense/8/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. supercharged_defense. buff_loop - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt - Modify stat Melee Defense, increase by 0.15
- Modify stat Ranged Defense, increase by 0.15
- Modify stat Force Resistance, increase by 0.15
- Modify stat Tech Resistance, increase by 0.15