1. Abilities
  2. jedi_consular
  3. skill
  4. combat
  5. slow_time

Slow Time

attackslowed

Slow Time

Slows the passage of time for up to 8 targets, dealing <<1>> kinetic damage, slowing the movement speed of all affected targets by 30% for <<3>> seconds, and weakening all affected targets for <<2>> seconds. Weakened targets deal 5% less melee and ranged damage. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.combat
  • apc.tutorial.consular.shadow.kinetic_combat.4

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
attackslowed
Slow Time
2
cbt_st_weakenedWeakened (Physical) – Damage dealt by melee and ranged attacks decreased.
3
movementslowedSlowed (Force) – Movement speed reduced.
  • [0s] [not displayed]
    attackslowedEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.slow_time.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.174
      - Standard Health Percent Min = (float) 0.134
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.54
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 7
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.174
      - Standard Health Percent Min = (float) 0.134
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.54
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [45s]
    cbt_st_weakenedWeakened (Physical)
    Damage dealt by melee and ranged attacks decreased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [10s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_slow.debuff, dependent on calling effect