1. Abilities
  2. sith_inquisitor
  3. skill
  4. deception
  5. surging_charge

Surging Charge

novaSaber

Surging Charge

Raw Force energy surges through your weapon, giving your melee attacks a 50% chance to deal <<1>> internal damage and build 1 Static Charge. Static Charge stacks up to 3 times and increases the damage dealt by your next Discharge. This effect cannot occur more than once every 6 seconds.

Replaces Lightning Charge.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.inq_con.assassin_deception
  • apc.sith_inquisitor.assassin.deception
  • apc.tutorial.inquisitor.assassin.deception.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
novaSaberSurging Charge – Melee attacks have a chance to deal additional internal damage.
2
novaSaber
Surging Charge
3
novaSaber
Surging Charge
4
3
dischargeStatic Charge – Discharge damage increased.
5
novaSaber
Surging Charge
6
novaSaber
Surging Charge
7
novaSaber
Surging Charge
  • [hidden] [does not expire]
    novaSaberEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.nova_saber.buff, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    novaSaberEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    novaSaberEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.nova_saber.melee_hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0585
      - Standard Health Percent Min = (float) 0.0585
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.585
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    novaSaberEffect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has at least 2 effects with the tag tag.​abl.​sith_inquisitor.​voltaic_charge applied by CASTER

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [0.5s]
    novaSaberEffect #7

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​static_charge